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Messages - Equinox

#1
Help / Re: Brawl frame skipping
January 26, 2013, 03:51:58 AM
Thanks for your help, Marios and Bloody! Reformatting the card got it working. I guess the problem was with the actual SD card.
#2
Help / Re: Brawl frame skipping
January 25, 2013, 11:11:53 PM
Quote from: A Bloody Canadian on January 25, 2013, 07:02:45 PM
Do you happen to have any Character hacks as well? Some of the character hacks I have lowers the frame rate of the game. Most likely because of the amount of vertices on the character.

I turned off all character textures and it still happened.

Quote from: Marios_shadow on January 25, 2013, 09:05:39 PM
Hm. I'm not sure what'd cause that, then. Perhaps your SD Card needs a fresh format? That's the best I've got.

Sorry. :(

That's what I was thinking too. I'll try that later tonight and let you guys know how it goes. Thanks!
#3
Help / Re: Brawl frame skipping
January 25, 2013, 06:50:50 PM
Quote from: A Bloody Canadian on January 25, 2013, 06:03:35 PM
You said stage hacks... do you know which one lags for you?

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2162
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7146
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26721
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23555
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=12600

the list goes on... The strangest thing is that it doesn't always happen. Once it starts, however, it happens in every match (with any stage texture besides default) until I reset. It's pretty much on every stage texture I have.


#4
Help / Re: Brawl frame skipping
January 25, 2013, 05:46:25 PM
Quote from: Marios_shadow on January 25, 2013, 08:05:05 AM
To my understanding, it happens if the game's rendering a bunch of complex models at the same time. If you play with just two players on the map, each with a default Brawl model, does it still happen?

Yeah, it happens in 1v1 matches (offline) with default character models. When I remove my SD card (and codes are still loaded), it doesn't happen.

Quote from: A Bloody Canadian on January 25, 2013, 03:36:04 PM
The question is how much does the game skip frames... there are 2 instances I can think of.


I'm not sure about the exact number of frames, but it's pretty noticeable. And I mean, I'm just using stage textures from the vault when it happens. For example, this one

【SSBB】BlackBelt(Snake) vs tige(MK)【StarSand Ville】

Come to think of it, this video looks a little choppy... but in the actual game, it would be even worse than this.
#5
Help / Brawl frame skipping
January 25, 2013, 07:50:13 AM
Has anyone ever had a problem with stage texture hacks that causes the game to (what seems like) skip frames? It's not just my wii that does it, it's happened on other wii's as well. Is there anything you can think of that could be causing this? Sorry, I know it's not much to go on.

I have the alternate stage loader by the way.
#6
Help / Re: Translating Water on Delfino
May 24, 2011, 04:53:22 PM
Quote from: TheHatMan on May 24, 2011, 04:37:41 PM
do you mean that you want to move the water up and down, or do you mean that you want it completly removed?

moving it up and down (after putting it on a different stage)
the brres (model data [50]) comes with the mdl0 and the anmtexSRT that makes it move, but it doesn't come with any anmChr data that would allow me to move objects up and down. is there any way around this?
#7
Help / Translating Water on Delfino
May 24, 2011, 04:35:52 PM
How does one go about translating the water water on delfino up or down?
I'm using it on another stage, but I just can't see how...
#8
Help / Re: Max number of Objects
May 24, 2011, 05:53:37 AM
How do you tell what the file size limit is? o_o
#9
Help / Max number of Objects
May 24, 2011, 05:46:47 AM
What's the max number of objects you can put into a stage?