Why does the reflections only work for the background stuff and platforms? and I thought you said that you won't be able to make the reflections in the stream D:
btw what anime are you watching?
btw what anime are you watching?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: Gamidame_K on May 25, 2015, 01:48:16 AMI thought you didn't need to edit the bones position to make the small names above the css icons disappear. Just by moving their translation to -100 was enough for making the names "disappear" in my build.
well, I edited the CSS bones a bit to remove the small names above, maybe I messed it up somehow without noticing, Ill re-do that edit and see if that solves it
Quote from: Alejandro MiddleCorn on May 09, 2015, 03:01:03 AMThere are files for Giga Bowser in the new BrawlEx v2.0, but if you don't have them use Bowser files, because the Cosmetic is just for the name the character will have in the victory screen if he win and the CSS is for the costumes the character will have (order, color, etc).
Ok, I'll try to make a Bowser w/Giga clone.
Before that, I noticed that Giga Bowser doesn't have a CSSSlot nor CosmeticConfig.
What should I do there?
Quote from: Alejandro MiddleCorn on May 06, 2015, 10:58:20 PMActually you don't really need to have a lot of hex knowledge to make this, just click on the right column after where it says "ft_" and start writing the new module name and if for example the old module file is longer than the new one you just need to fill with 0s in the left column.
And there's the problem I have
I'm not a hex editor friendly user.
Well, I'll try it sometime later.
Quote from: Alejandro MiddleCorn on May 03, 2015, 04:36:06 PMYou need to use only one module for both clones, the "ft_koopa-gkoopa BX v1.1.rel".
By using both modules?
Or do I just need to use one?
Quote from: Alejandro MiddleCorn on May 01, 2015, 03:22:22 AMIf you want Bowser + Giga you need to edit like this the Slot Config:
Got it to work, thanks.
But just for non transforming Bowser.
If I try to make a Bowser w/Giga the game freezes.
Do I need to do something else besides cloning Giga Bowser?
P.S: I'm using 2 modules to clone them (both are the koopa-giga koopa).
Do I need to use just one? If yes, I might require more explanation.
Quote from: Alejandro MiddleCorn on April 30, 2015, 04:20:39 PMYou can see the IDs I'm talking about in this image: Fighter Data Chart, Giga Bowser only have a Fighter (30) and a Slot (2C) Config files, the SlotConfig use the Fighter ID to determine what character it will transform if the character can do it. You don't have to worry when cloning because they all use the same ID for the 4 types of config files unless you use a Boss Slot.
I'll try this out, thanks.
When you talk about the IDs "0B" and "30", you're talking about the name of the files or the coding?
Because the Slot files are named like that, but said numbers are also seen in the images.
EDIT: The game still doesn't load my Bowser clone. The game freezes as soon as I select a Stage.
Quote from: Alejandro MiddleCorn on April 28, 2015, 12:08:56 PMFor Bowser alone you need to do this to his Slot Config file.
I want Bowser alone.
I don't know how to clone Bowser + Giga.
Quote from: Alejandro MiddleCorn on April 25, 2015, 06:15:55 PMI have actually made all the possible Bowser clone (Bowser with Giga, Bowser alone & Giga alone).
I'll ask this again:
Has someone been able to make a Bowser clone? With or without Giga Bowser?
I can't get it to work.
The game just freezes when selecting the clone.
Stage-Dependent Song Loader [Oshtoby]
28708ceb 000000SS
4A000000 90180F06
14000076 FF00YYYY
E0000000 80008000
Page created in 0.038 seconds with 11 queries.