I'm so happy I finally saw this thread. Okami is probably my #1 most wanted content for Brawl right now. I can't wait to see what kind of things come out of this!
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Show posts MenuQuote from: DocStrange on May 24, 2010, 01:41:50 PMlol. Somehow I can't see Shinji having the guts to run around with a rocket launcher. xD
These look really nice (aside from a few spots, which I'm sure is just due to how Zamus' texture is set up) Next up: Shinji on Snake lol!
Quote from: LordNOaH on May 24, 2010, 08:57:58 PMYeah I'm not sure why that happened. It does look pretty trippy when you play it though. ;D
Texture error on the eyes?? if that isn't on purpose, just import it again with a different format that works in-game
cool stage





Quote from: Mewtwo2000 on May 19, 2010, 09:04:56 AMPressing plus to assign the new object to a bone seems to have removed the collisions. That is to say, the collisions are there and I can edit/set them, but they don't do anything once I go into the level in-game.
The steps are:
1- Right click where de collision objects are, do 'New object'
2- Select that new object and search your model in the list just above. Click on the bone you're moving in that model.
3- Press the plus button below. You will see that the model and bone names are written.
Now you can press the snap button to make sure that your collisions are fitting the model you're interested in. The collision editor in brawlbox is really useful :P
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