Quote from: ShadowLuigi~NG~ on November 07, 2014, 06:26:45 PMSorry but you are not allowed to view spoiler contents.
uhhh
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Show posts MenuQuote from: ShadowLuigi~NG~ on November 07, 2014, 06:26:45 PMSorry but you are not allowed to view spoiler contents.
uhhh
Quote from: LlamaJuice on October 27, 2014, 06:10:36 PM
You can do a lot with custom modeling/texturing. If you really want to get into it you can make some pretty rad stuff.
Shameless self promotion.: https://www.youtube.com/watch?v=uNIe87T66PI
Quote from: StupidMarioFan1 on October 27, 2014, 08:50:40 PMWait, they are? Holy [censored], I gotta go check this.
I know, that's how they are in the original game, same with the lighting around his mouth, I like making my N64 hacks as accurate as possible. ;)
Quote from: StupidMarioFan1 on October 26, 2014, 08:28:13 PMDude, his hands aren't connected to his wrists.
Rigged and smoothed and fixed the textures, love using the Clamp and Mirror effects in the materials, I get perfect N64 texture mapping. :happy: That's why they were repeating all over the place in 3ds Max.Sorry but you are not allowed to view spoiler contents.
Now to edit the FitGanonMotionEtc.pac to give him expressions (Ganondorf uses shp0 which is vertex morphing), then recolors and also import a certain thing from Majora's Mask over Beast Ganon. I think you guys will like who I'm importing for that. ;)

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