Zss is lookin' good so far. Hope the body portion comes out just as well, since texturing zss' body/suit is very frustrating to work with. (For me at least) :P
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Show posts MenuQuote from: Random1 on June 08, 2010, 07:18:55 PM
hi mewtwo2000, i asked you about pal rel's on esh, could you please answer my queries when you get time. thanx. also, about your kongo stage, why does the ground splash when you land on it, and could you please remove the rock and those annoying leaves which make it so you cant see the top, otherwise (apart from the background wierdness, it perfect)
Quote from: LookItsLink on June 07, 2010, 08:34:28 PM
I just checked it out. It does the same thing that Canon's on the blog does, loading the background sections at a time. Also, is the main platform supposed to splash when characters move and land?
Quote from: CR4CK3RW0LF on March 14, 2010, 04:08:00 PM
I have a glitch to report, however reading the previous posts, im assuming you already know.
- NTSC
- Wii, the latest one. (the one before glitchy 4.0)
- i havent truely tested this one like i should have, but since i played with fox against him.
- from what ive seen, everytime he goes into his collapsed animation (ie someone hits him, he falls, hits ground, then stays there in a collapsed look..) when he tries to get back up, the game still plays music, but everyone is frozen. i assume that is a soft freeze you mentioned earlier?
-This is the 'Stand-up' Glitch, I have already fixed this and it works now. :af:
as for some input about the moveset, to me, it seems it doesnt blend well.. the smashes give him a sense that he is heavy like Ike, but for his up B and such, he feels soo much lighter as it happens really quickly.
-Wolf is considered Heavy and he has fast moves (Like sidespamsmash, though he does fall like a rock :P )
i guess after playing him with ikes moveset for so long, it made the changes seem more apparent.
not to mention, the down b on the ground goes WAY too far, idk if this is reflectable/absorbable like a projectile, but it DEFINATELY should be, otherwize that thing is way too strong.
-I agree with the whole absorb/reflect, though we CAN nerf it's damage and knockback. But I say keep the range.
and with the exception of his side smash, everything else makes it seem like his range is very limited (with the exception of fira)
-He's a sword character after all, so yes he will be limited to some close-range fighting.
just my two sense, but please do, enjoy your juice and lawn chairs XD
-*Sips Juice* :laugh:
Quote from: Wave Kusanagi on March 13, 2010, 06:26:52 PM
In other words we STILL have to wait for a seemingly endless time before we get the actual completed moveset. Well f*SCREECH*.
And again, what about the new model? I'd like an answer sometime today folks. ¦D
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