The ranged moves are too quick, making him almost unapproachable when played by an experienced player, I would slow those down a bit or mod them in some way. Not so much recovery time after using the moves would be great.
His final smash shouldn't be able to be used in the air. It is insanely quick and kills instantly, so I think the best way to balance that would be making it unusable in the air so the player actually has a chance to live.
Tilt B needs a bit of a recovery/cooldown time, as it is easily spammed and can be used a bit too effectively to be balanced with other characters. Sure someone like Cloud could fend him off alright, but you place him verses any real character and that real character will most likely get his butt kicked.
From what I get playing against him:
Alucard is best on flat courses because of his insane mid/far range ability. On a course like final destination, it is really easy to kill your opponent with B or Down B after knocking them off the edge at a lower damage.
On courses like Norfair, where it's mostly aerial, Alucard isn't as strong, though his B in air spike does quite a good job. It's on courses like these that I find Alucard to be the most balanced with other characters, as he is more approachable.
Anyway, good start. I can't wait for v1.1
His final smash shouldn't be able to be used in the air. It is insanely quick and kills instantly, so I think the best way to balance that would be making it unusable in the air so the player actually has a chance to live.
Tilt B needs a bit of a recovery/cooldown time, as it is easily spammed and can be used a bit too effectively to be balanced with other characters. Sure someone like Cloud could fend him off alright, but you place him verses any real character and that real character will most likely get his butt kicked.
From what I get playing against him:
Alucard is best on flat courses because of his insane mid/far range ability. On a course like final destination, it is really easy to kill your opponent with B or Down B after knocking them off the edge at a lower damage.
On courses like Norfair, where it's mostly aerial, Alucard isn't as strong, though his B in air spike does quite a good job. It's on courses like these that I find Alucard to be the most balanced with other characters, as he is more approachable.
Anyway, good start. I can't wait for v1.1
