Changing the ef file name and then renaming them doesn't seem to work for me, I still get the gfx switching between characters and their clones.
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Show posts MenuQuote from: skieth on May 29, 2014, 02:56:23 PM
Vanguard from the PMBR said, "BrawlEX is not 'feature complete' yet. Aside from the fact that it wasn't compatible with the heavily modded code and fileset that is Project M out of the gate, it didn't support cloning certain things like soundbanks; essential to crafting the polished experience we want to deliver."
http://www.reddit.com/r/SSBPM/comments/2645f1/how_brawlex_can_have_100_new_characters_yet_the/
I assume it has to do with Brawl getting upset if the filesize is changed. I'm sure we'll circumvent this problem sooner or later.
Quote from: Makarew on May 13, 2014, 01:46:21 PM
In your FitMewtwo.pac, what does it say for the third option. It's ef_something.
Quote from: KingOfChaos on May 13, 2014, 02:23:15 PM
Did you download my Mewtwo edit?
2.) Elaborate on this. Is it T-Posing? If so, then you need to use the FighterXX.dat I made for Mewtwo.
Quote from: Sammi Husky on May 10, 2014, 07:50:26 PM
Yes im one of the main devs, Glad to see you enjoy minus!
The reason sfx and such might not work is if you forgot to add the .sawnd files for pichu's sfx. May i ask why your using older versions of minus? BrawlEx is already setup in the new version and the older GCT's may contain things that clash with it unfortunately.
As for the gfx stuff, if your using Minus' pichu there shouldn't be any graphical clashes going on even with a pikachu and pichu in the same match.
Quote from: Sammi Husky on May 10, 2014, 05:34:00 PM
If he want's to add more characters he will need to edit minus' CSS code. If your on the most recent version of minus here , then all you would have to do is setup the clone and add the ID to the code. Adding the giga and company code breaks BrawlEx. In this version of minus, the pokemon slots should be perfectly fine. It was caused by having the wrong ID's in the CSS code since older versions of minus used switched around character ID's
Quote from: frostymm on May 09, 2014, 10:12:30 PM
There's a cosmetics template (All the files already set up for you) in my sig which has links to a brawlex cosmetics tutorial.
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