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Messages - ajthag

#1
Music & SFX / Camera zoom and sfx
August 07, 2014, 05:05:08 AM
What dictates if a sound will be heard when the camera zooms out? For example I gave Sephiroth a voice in my brawlex build by using a boss sound bank. During his FS when the camera zooms out really far his voice can still be heard. But for other characters, like kid Buu, the camera zooms out only a little and nothing can be heard.
#2
Programming / Re: The Brawl Expansion Project
July 28, 2014, 07:35:03 PM
Ok im still having trouble with gfx porting(Amaterasu PSA). Using the porting method I've got most of the graphics to show up although some linger longer than they should(there is no terminate gfx in the psa) but its only for a short second or two so its no big deal. The problem is that her disc doesnt show up(air forward attack) and the flowers only show up if Peach is in play. I changed all the external gfx. The fies that control these missing gfx seem to be in the REFF and REFT files but when I imported them into the new ef file the gfx still didnt show up.
#3
Programming / Re: The Brawl Expansion Project
July 26, 2014, 05:02:13 AM
Ok I've started doing external gfx porting for ex characters by using the renaming method(rename the ef file and change the id calls in the psa). It usually works but with a couple character no gfx will load (Amaterasu and Saber). Does this mean I need to do porting the long way as in Nebulon's guide? Or is it pointless?
#4
Programming / External gfx porting in psa
July 23, 2014, 01:22:44 AM
How do i change the Ef entry in PSA? Where it would say ef_link. I need to do this for a brawlex character. I know how to change the gfx id under subactions but I dont see anything for ef's. Doing this in brawlbox v0.67 and v0.68b causes a hard crash in game.
#5
Programming / Re: The Brawl Expansion Project
July 17, 2014, 03:36:22 AM
From my experience leaving .bak files in the fighter config will cause it to freeze at the strap loader screen. I usually delete them.
#6
Programming / Re: The Brawl Expansion Project
July 17, 2014, 01:06:56 AM
Quote from: Pokemon Master CB on July 17, 2014, 01:00:46 AM
I just have one thing to say... use the spoiler tag. [spoiler]

Haha how do I do that?
#7
Programming / Re: The Brawl Expansion Project
July 17, 2014, 12:59:01 AM
Quote from: BlazeBlue on July 16, 2014, 10:35:34 PM
Really? I've tried that before but the brawl characters didn't respond

Post Merge: July 16, 2014, 10:38:20 PM

Oh! And is there a clone SFX tutorial

Unfortunately no. However, Ive figured it out and I'm having great karma with brawl hacking(none of my test got the beep of death. Yay!) so I'll give you the run down here

Sorry but you are not allowed to view spoiler contents.



#8
Programming / Re: The Brawl Expansion Project
July 16, 2014, 10:19:54 PM
OK Got a few advanced questions.

1. If I choose not to use the Alloys can I add more ex characters in their spot? Im currently at about 70s in the CSSroster so I have more space. So it would be fighter 64, slot 64 etc. Does the code allow this? Or say I take a Marth clone's config files and rename them to the Alloy's vallues would that work? Or are those spots only dedicated to Alloys and are unable to be replaced with ex characters.

2. I read a post awhile back that if you use the unstable build with the stable build's version of bx_fighter you won't run in to the unstable build issues(Ganon clones, Sonic clones uising FS). Is this true?
#9
Programming / Re: BrawlBox 0.73a
July 07, 2014, 06:41:15 AM
Hey guys I'm having some trouble replacing Olimar's sfx in smashbros_sound.brsar. I have tried 4 different versions of brawlbox(including this one). It either crashes or replaces multiple sounds instead of just 1. I am using this file:

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28732

When I try to replace Olimar's "Attack 1" wave file with the wav included in the download it also replaces "Attack 2-7", among others, with the same sound. How can I make it so brawlbox only replaces one sound so the sfx works as it does in the video? I have already PMed the developer and he was unable to help me.
#10
Programming / Re: The Brawl Expansion Project
July 07, 2014, 01:30:39 AM
Thanks alot guys.
#11
Programming / Re: The Brawl Expansion Project
July 07, 2014, 01:23:49 AM
Thanks finally got it working. One more question, how do I find the boss soundbank number for the fighter config file? I've googled around with no luck. For example I have Tabuu as a Ganondorf clone and rather than use the code, "Ganondorf has Tabuu's soundbank", I'd rather just direct the fighter config file to the soundbank. Just for clarification the number I am referring to should look like this: 0x00000001(This is Mario's soundbank).
#12
Programming / Re: The Brawl Expansion Project
July 06, 2014, 08:19:55 PM
After looking around for awhile I've found no clear answer so I'm just going to ask. I'm trying to give ex chracters custom sounds and for the most part I understand what to do. But information is very scarce or vague wen it comes to the smashbros_sound.brsar. Where do I put this file? Do I modify it directly or does it just need to be present(in a certain place) on the sd card with the sawnd file in the pf/sfx directory? Please be specific.
#13
Programming / Re: The Brawl Expansion Project
June 22, 2014, 09:29:27 PM
Ok Thanks. But now I have run into another issue I made the changes to the psa but when I save and re-open it I can no longer expand the moveset to get to the subaction scripts folder. The plus sign just disappears. I am using brawlbox v0.68b and trying to edit This Sephiroth: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16571
#14
Programming / Re: The Brawl Expansion Project
June 22, 2014, 07:50:56 PM
Quote from: Alejandro MiddleCorn on June 22, 2014, 07:41:27 PM
I have no idea of what is that, sorry. :/
Right below where you change the ID from Marth to 162 there is another number. Thats the EFLS Entry index. In Nebulon's guide some modifications were made to that number. Is that still necessary or will simply changing the ID's be sufficient to fix graphical glitches?
#15
Programming / Re: The Brawl Expansion Project
June 22, 2014, 07:37:07 PM
What about EFLS Entry indexes do I still need modifies those?