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Messages - BadJ

#1
Quote from: Amarythe on June 15, 2014, 04:06:40 AM
Ike's Side B is planned to have to attack options, and the charge will be eliminated.

If you execute the attack and press no buttons, Ike will do his normal critical animation.
If you do the attack and press B again during it, you'll do the handstand attack you were talking about.
Awesome. Thanks for being a nerd. Sounds juicy.
#2
I don't really feel anyone has to answer on hack progress because it's all done out of free time basically as a hobby. So deal with what you gotta deal with. I also like how Ganondorf is turning out.

I know you still were thinking of things to do with Ike's side B (right?) and I was thinking the original is not too far from in-game movements. If you remember from PoR and RD every character has 2 critical animations based off of the starting positions. If the battle started with needing to close space, that critical was different than when you started right in the enemies face. Ike's space closing critical was basically his side B with and upwards slash finishing with a back handspring. Figured that could be interesting to work with.

Ranting, but great project hope you can continue with it.
#3
Made an account to express my appreciation for what you are doing. Especially with Ike, why he uses fire eludes me, why he's slow confuses me, why he has eruption and not that ranged wave attack that the Ragnell does makes no sense. It's like Nintendo didn't play their own games.

I'm not sure how interested you are in this but assuming I can handle recording (because somehow i can handle brawl in hd on dolphin while gamecube games struggle) on my Intel hd 4600 lol, I would be willing to record gameplay. I feel progress must be showcased in action. Well anyways thanks sir, good work at doing the things I can't.