The sounds of a majority of the attacks are severely muted with the exception of some sounds standing out due to sharp peaks in the sounds making them loud.
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Show posts MenuQuote from: Makarew on June 17, 2014, 02:37:49 AM
Here's the code. I made a little mistake when telling you what to do. Do not rename the .sawnd file.
Quote from: Makarew on June 16, 2014, 03:39:04 PM
For the character files (FitMarth.pac/pcs), put them in /projectm/pf/fighter/dedede. Don't forget to rename them FitDedede.pac/pcs. The .rel goes in /projectm/pf/module. I'll make a .gct with the codes for you. The .sawnd goes in /projectm/pf/sound/sfx. It has to be renamed to 12. The announcer call goes into the .brsar. Open up the .brsar in Super Sawndz. Go to characall, and Audio[1F]. Press the "..." button and select Lucina Announcer.wav. Press "insert" with Audio[1F] still selected.
That's about it. Do you want the Wall Jump?
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