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Messages - Hollow

#1
Attacks and Animations / Re: Hello Kitty PSA
December 20, 2011, 10:38:05 PM
wut.
#3
@Royal_Blade

In 1CF, get rid of the else statement, and just check "animation loops" in the animation flags box.
And get rid of the LA-Bit[65] declarations in 1CF and 1D0. LA type variables persist throughout the entire PSA, not just in one subaction, so you can set it once and it won't change to false unless you do at some point.

Also in Action 112, set the Set Aerial/Onstage State to 0-5 for both. It's better. And change the Set Air/Ground to "11". (Not B, 11)
Also, add
Change Action: action=(E or F), requirement=Animation End
Additional Change Action Requirement: In Air
after the first 2 lines

In 1D0, you don't need the A timer in the beginning.

That should work. If I'm wrong, I haven't done this in some odd months, so I have an excuse. :P
#4
lol Love the new Shadow the Pinhog
#5
Not quite sure yet. But java has really opened up a whole new view on coding. Sure, you can't make PSAs with java, but I think I can make java pseudo-code if I try. Lots of possibilities there. If I do decide to back into this, I'm officially done with animating unless I get a Hollywood animation system like they used for Avatar. That would be so cool.
#6
Y'know, with my new coding experience, I think I could make some new tricks for PSA.....
#7
Soooooo, how's it going, wolfy?
#8
Yeah......I'm giving up on this. I'm just so bored of brawl right now. Sorry guys. Maybe some other time.
#9
Nothing's wrong. Just waiting for my [censored] 8GB SD card that was supposed to come 2 weeks ago. Stupid UPS.

Sorry if I seem bad-tempered, but I need the card in order to use the USB Loader, which has been taking up a channel space for a month now.

I'll fix up Sephy. Sorry I haven't been on at all lately.
#11
I'll try to start on Jack as well, soon. I just have no time for this place recently. :(
#12
Quote from: DivineOverlord on July 25, 2011, 02:55:59 AMoh so it will have tormod's walking animation and the same run right?
Yeah, same run, but the walking animations Tormod made.
#13
I gave Tormod a request for those walking animations in that video he showed, because I think the current ones aren't very good.
#14
I haven't checked this in a while. Is 4.2 the final? Everything done?
#15
Oh, wow. I'm really stupid to not have seen that. Thanks, beatthat.

Also, that restriction download would help, SD.