Quote from: HypnotizeScourge on June 16, 2016, 04:55:46 AMExactly. I may make SuperSawndz compatible with this code in the future, but for now, just stick with putting the BRSAR on the SD in the /sound folder
So we'd have to keep the new soundbanks we make in the .brsar, instead of extracting them as .sawnds? I guess that also means injecting pre-existing .sawnds too if we wanna keep whichever sfx mods we all have in use.
