It seems like compiling on mono is broken on 902c63ed763a6c9ec2b60a464201e21b40bf966b because of type-related errors in the resx (System.Drawing.Font, System.Drawing), so I'll try to fix that.
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Show posts MenuQuote from: E-scope12 on May 22, 2015, 06:06:10 PMUpgrade your drivers.
Okay. How do I get that gluniform?
Quote from: Chibiyima on February 15, 2015, 10:29:42 PMTime to upgrade your OS... or use Linux.
I can't. The Windows XP won't update no more.
Quote from: Chibiyima on February 12, 2015, 11:44:31 PMhttp://www.microsoft.com/net
Ok, that'll be great.
Post Merge: February 12, 2015, 11:46:49 PM
Is
Is .Net a program?
Quote from: Chibiyima on February 12, 2015, 06:53:46 AMyou don't have .net installed.
When I try to open Brawlbox, the message says "Brawlbox is not a valid win32 application". Is there a 32-bit version of Brawlbox in there?
Quote from: Nasca Corp on January 09, 2015, 12:22:56 AMWindows XP SP4 doesn't exist, unless you are using a pirated Windows.
i cant get it work on Windows XP SP4, there is a message :
any idea that how to fix it? Thks
Quote from: Brandondorf9999 on December 24, 2014, 01:47:36 AMyes
Hm, is it possible for people to be seeing an update message saying that the previous version is up to date like this?:
Quote from: BlackJax96 on December 24, 2014, 01:37:02 AM
VoidPtr works the same as byte*, so either or.
Here's some examples of what does and doesn't work.
Good:
int offset = 0x10;
VoidPtr address2 = (VoidPtr)address + offset;
Good:
int offset = 0x10;
byte* address2 = (byte*)address + offset;
Bad:
int offset = 0x10;
buint* address2 = (buint*)address + offset; //increments by 0x40 instead
Good:
int offset = 0x4;
buint* address2 = (buint*)address + offset; //buint increments by four bytes, and 0x10 / 0x4 is 0x4
Good:
VoidPtr address;
buint* otherAddress;
int offset = (int)address - (int)otherAddress; //By casting to int, you get the raw address value so the pointer type doesn't matter
Quote from: BlackJax96 on December 24, 2014, 01:22:13 AMWhat should I convert to, System.VoidPtr or byte*?
Merge your changes yo!
I just pushed some stuff like literally a minute ago, maybe I fixed something you came across.
Just be careful changing pointer operations, one of the previous fixes for mono broke some code that wrote CHR0 and SRT0 animations.
Mono can compile for platforms other than just Windows, so it's a little bit different.
Quote from: Brandondorf9999 on December 24, 2014, 12:09:29 AMhttps://github.com/libertyernie/brawltools
I guess it's time that the newer BrawlBox programs should be released this week.
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