Hoo-hah! It's me again! I did some playing around with the updated Baphomet today, and I must say, you did an excellent job making changes to him!
The amount of vertical distance the aerial up-B covers is muuuch better compared to the old distance. I didn't experience any problems like him Wario Wafting off the top of the screen.
I'm also glad you increased the chances of alternate attacks happening, as well as the Bazooka Staff damage boost. It's not enough to interfere with or hamper his regular attacking capabilities, but the change is definitely noticeable. Before, it was rare to see Baphomet use an alternate attack during any play session of an hour or so, but now I can see at least one in a match. I think the alternate attack likelihood is perfect.
I haven't witnessed the alternate Ganondwarf side-smash attack yet, so I can't verify whether or not the game still freezes after this update. I can, however, verify that I laughed hysterically when I saw the alternate grounded up-B attack.
I will likely come back later with a few more things to say.
The amount of vertical distance the aerial up-B covers is muuuch better compared to the old distance. I didn't experience any problems like him Wario Wafting off the top of the screen.
I'm also glad you increased the chances of alternate attacks happening, as well as the Bazooka Staff damage boost. It's not enough to interfere with or hamper his regular attacking capabilities, but the change is definitely noticeable. Before, it was rare to see Baphomet use an alternate attack during any play session of an hour or so, but now I can see at least one in a match. I think the alternate attack likelihood is perfect.
I haven't witnessed the alternate Ganondwarf side-smash attack yet, so I can't verify whether or not the game still freezes after this update. I can, however, verify that I laughed hysterically when I saw the alternate grounded up-B attack.
I will likely come back later with a few more things to say.
