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Messages - aaronlink127

#1
Quote from: Coco12324 on October 13, 2014, 01:27:06 PM
Hi!

I'd like to know where i could get the police writer of Project M or otherwise, how to write the name of stages with the kind of police writer as them.

Thanks!

Does police writer mean font? If it does, its "Edo SZ" at http://www.dafont.com/edo.font.
#2
Help / Re: Adding Fighters Problem
May 18, 2015, 01:32:18 AM
#4
Help / Re: How do I make the characters in Hanenbow 3D?
October 21, 2014, 10:31:35 PM
Quote from: Hero © on August 26, 2012, 10:50:16 PM
And this is where I save the day!

Replace Hanenbow with Online Training Stage
C298D528 00000003
2C060031 40820008
38C00005 60000000
90DD08C0 00000000
C26DCEE0 00000003
A37A0022 2C1B0025
40820008 3B600037

What you do is create a rel for Final Destination to Online Training Stage and name the stage to STGONLINETRAINING.pac


Sorry, you forgot one line at the end: 60000000 00000000

So its:
C298D528 00000003
2C060031 40820008
38C00005 60000000
90DD08C0 00000000
C26DCEE0 00000003
A37A0022 2C1B0025
40820008 3B600037
60000000 00000000

Just a heads up.
#5
Quote from: aaronlink127 on September 07, 2014, 01:20:54 AM
Is there a way to add the kirby abilities back to the rel? im sorry for asking, but its just annoying for it to crash every time a cloned character gets copied. I would rather it use at the least the old kirby ability files because its at least better than crashing altogether.  :kdance:

Post Merge: September 09, 2014, 12:44:04 AM

Its annoying when i am playing with my friends, and one is kirby and decides to suck me up!

So... Is there a way?

EDIT: Also, i understand why they aren't set automatically because that is for rel porting perfectly, but could you at least tell a way to change it, where that section of the rel file is?
#6
Quote from: FroznHobo on June 15, 2010, 05:45:28 AM
when i make one of these it always loads into bbox looking corrupted.

Make your image a jpg and not a png if it looks wierd
#7
Is there a way to add the kirby abilities back to the rel? im sorry for asking, but its just annoying for it to crash every time a cloned character gets copied. I would rather it use at the least the old kirby ability files because its at least better than crashing altogether.  :kdance:

Post Merge: September 09, 2014, 12:44:04 AM

Quote from: aaronlink127 on September 07, 2014, 01:20:54 AM
Is there a way to add the kirby abilities back to the rel? im sorry for asking, but its just annoying for it to crash every time a cloned character gets copied. I would rather it use at the least the old kirby ability files because its at least better than crashing altogether.  :kdance:

Its annoying when i am playing with my friends, and one is kirby and decides to suck me up!
#8

Sound Bank Modifier NTSC-U:[Phantom Wings]
4A000000 80AD89E0
1400ZZZZ 0000000YY
E0000000 80008000

ZZZZ = XX * 0x04

Characters [XX]:
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Yoshi
05 Kirby
06 Fox
07 Pikachu
08 Luigi
09 Captain Falcon
0A Ness
0B Bowser
0C Peach
0D Zelda
0E Sheik
0F Popo
10 (Nana)
11 Marth
12 Mr. Game & Watch
13 Falco
14 Ganondorf
15 Wario
16 Metaknight
17 Pit
18 Zero Suit Samus
19 Olimar
1A Lucas
1B Diddy Kong
1C Pokemon Trainer
1D Charizard
1E Squirtle
1F Ivysaur
20 Dedede
21 Lucario
22 Ike
23 Robot
24 (Pra-mai)
25 Jigglypuff
26 (Mewtwo)
27 (Roy)
28 (Dr. Mario)
29 Toon Link
2A (Toon Zelda)
2B (Toon Sheik)
2C Wolf
2D (Dixie)
2E Snake
2F Sonic
30 Giga Bowser
31 Warioman
32 Red Alloy
33 Blue Alloy
34 Yellow Alloy
35 Green Alloy
36 (Mario D)

Sound Bank Values [YY]:
01 Mario
02 Link
03 Pit
04 Metaknight
05 Dedede
06 Donkey Kong
07 Samus/Zero Suit Samus
08 Yoshi
09 Kirby
0A Fox
0B Pikachu
0C Luigi
0D Captain Falcon
0E Ness
0F Bowser
10 Peach
11 Zelda/Sheik
12 Popo/Nana
13 Marth
14 Mr. Game & Watch
15 Falco
16 Ganondorf
17 Wario
18 Olimar
19 Lucas
1A Diddy Kong
1B Pokemon Trainer
1C Charizard
1D Squirtle
1E Ivysaur
1F Lucario
20 Ike
21 Rob
22 Jigglypuff
23 Toon Link
24 Wolf
25 Snake
26 Sonic
27 Unknown
28 Alloy
29-4B Unknown


[/quote]

What are the YY values for boss characters? (Rayquaza, Duon, etc). I want this because i ported Roy over Robot, but he is silent and i replaced Duon's sounds with Roy's. (I am using Roy's moveset files from Project M so they are meant to use Duon's soundbank.)