Quote from: Gravity on September 11, 2014, 07:28:53 PM
3DS Max is considered to be the... "standard," I guess you could say. Everything about model importing was tailored to work with 3DS Max (though other Autodesk products like Maya work as well). I don't know anything about Cinema 4D but if it's anything like Blender, the DAE exporter might be just slightly off, which might lead to weird things like sticking into the ground.
Make sense. I have the options to export to a DAE file of 1.4 or 1.5. the latter never got imported in Brawlbox, so I can understand that the DAE exporter of cinema 4D is lacking.
