Yeah the polys on the shoulder are very sloppy so I was going to redo them anyway.
I tried exporting as .obj and .dae, and Maya 2015 wouldn't read it. I used .fbx and got tons of errors and the normals were all over the place.
UV mapping has been a complete nightmare, as you can see I was very lazy with it just because I found it easier to model when it had some approximation of textures.
Is 3DS the best program for importing or is Maya comparable? I'm starting to prefer the Maya interface and I want to try animating it as well.
I tried exporting as .obj and .dae, and Maya 2015 wouldn't read it. I used .fbx and got tons of errors and the normals were all over the place.
UV mapping has been a complete nightmare, as you can see I was very lazy with it just because I found it easier to model when it had some approximation of textures.
Is 3DS the best program for importing or is Maya comparable? I'm starting to prefer the Maya interface and I want to try animating it as well.

