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Messages - Blueblur105

#1
Programming / Re: BrawlBox 0.75b
May 02, 2015, 10:29:40 PM
Alright Great, the objects are rigged but what about the original textures for the armor? How do i reapply them once they are rigged?
#2
Programming / Re: BrawlBox 0.75b
May 01, 2015, 09:38:20 PM
Quote from: Ricky (Br3) on May 01, 2015, 05:57:52 PM
You'd have to import Ike's armor polygons into 3DSMax and rig them to Roy's bones.
Is there a tutorial for that? I'm kinda new to brawl modding, I wouldn't know what to do step by step
#3
Programming / Re: BrawlBox 0.75b
May 01, 2015, 05:50:24 PM
Hey not sure if anyone here can help me out, I was told to try seeking help here. I've been trying to make a mod for Roy in project m where he's wearing a recolored version of Ike's hector armor from project M. I original would import the armor into the Roy model via brawlbox only, but because the armor was for a designed for Ike instead of Roy, it messes up Roy's animations and even crashes the game when ever I start a match as Roy. If theres something I have to do in 3ds max, what would that be?