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Messages - Chaos-Theory

#1
I'd like to be a play tester.

I live in the NTSC region.
I have a YouTube account and I have an HDPVR that I can use to record my games, Adobe premiere elements 11 to edit footage in post. I use homebrew setups on a 4.3U Wii console and an SDHC with 8 gigs.
Note: I can also try testing on Dolphin and Wii U but I don't have a method of loading hacks on either of those at the moment.

I mostly play with CPU's.
#2
Thank you! I really wouldn't be able to do this though without Bionic Sonic's previous mod launcher since I used that as a base. There's also a plethora of others that deserve recognition for content I used (aka I didn't make the costumes/etc), but that's what credits.txt is for. I didn't include that in this prototype though. It will be in the final product when I post on the Vault.
#3
Download the mod launcher build here!

Hello! I stumbled upon Bionic Sonic's riivolution brawlmod launcher, and I wanted to make a version of it that implements cBliss so that every mod you can choose in the riivolution menu has the same amount of costumes per character.

Here's the thread on smashboards posted by the lovely STUFF2o where this riivolution mod launcher originally came from.

I've gotten a premature build ready, but I can't test it myself because I'm at college and away from my Wii.  

This build includes all the files needed to run the riivolution xml properly.  This has the .gct files (with modified RSBE codes to reflect new locations and removed FPC's), ten costumes per character, stock icons, etc.  However, I do not have troll brawl, unstoppabrawl, or any other brawl mods I couldn't find on the internet.  

Features:
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Here are detailed directions for someone who has never used Riivo before:
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So anyways, I'd really appreciate it if there are any of you that would like to help me test this out.  The download is a .7z archive that is 2,802,915,747 bytes (approx. 3GB).  It will probably take up between 3 and 4 gb on an SD card, so that means this is going to be SDHC only.  Pretty sure any SD card over 2GB is SDHC.

Known bugs:
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ASKED QUESTIONS
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#4
The link in your description? I get an error message saying that the thread is either in a different location or "is off limits" to me. 

Also, thank you for telling me it's possible.  I'm sure you're correct about using config files, but I'm actually asking because I'm making a build for bionic sonic's riivolution launcher.  It has Project M in it, and I need to edit the gct file to reflect its new location on my SD card (/brawlmods/projectm/sfx/ or /brawlmods/sfx/, depending on if you're loading the default PM sfx or not).

Again, thanks.
#5
Hello,

I was wondering that since some of the Replacement SoundBank Engine's code's bytes translate to (depending on the version of the code) "/pf/sfx/" or "/RSBE/pf/sfx/" or (for PM) "/projectm/pf/sfx/", does that mean I can technically place my sfx folder wherever I want as long as I change the code (specifically the bytes that are the ID's of the characters for the file path and not changing anything else in the code) to reflect the new location on my SD card?
#6
If your custom victory theme is a brstm that loops, will this cause any type of crash or glitch (such as the victory theme continuing to play after exiting the victory screen)?