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Messages - Jaklub

#1
'em stage is looking good, looking forward to that one
#2
Just dropping by to say that Pyrosphere and Boxing Ring imports are pretty damn amazing, lack of shadows is kind of irksome, but I assume that's to prevent lag on Wiis. Good job.
#3
Quote from: Pichi-Hime on December 10, 2013, 11:23:39 PM
So since PM can make characters have sfx without Riivolution, does that mean we can easily do it?
http://forums.kc-mm.com/index.php?topic=61460.0
#4
If you decide to take it up again, Tails over Meta Knight is using an old-method bone-added Green Hill Zone Tails model, since it was created in ancient times when model importing was not a BrawlBox feature. A piece of information just in case.

Good luck with all your importing ventures.
#5
Programming / Re: Extra Character Slot
May 09, 2013, 06:12:35 PM
Considering the poster of the OP did add a remark about backing up save-states yesterday, I don't see what's the fuss about anymore.
#6
Quote from: A Bloody Canadian on April 27, 2013, 04:13:20 PM
I take Constructive Criticism with a grain of salt. Yes, it can sound mean, but that's what makes us better at modding. There's too many people here that say "This looks amazing!" Or anything of the sort. I'm willing to take the hit as long as it makes the quality of my work better.
"I take Constructive Criticism with a grain of salt." clashes with the rest of your post
#7
Model Imports / Re: WIP Workshop
October 30, 2012, 11:41:05 AM
Quote from: Mr.MW on October 30, 2012, 02:05:05 AMi will so make a yellow smiley version of this when its out

:af: :af2: :happy:
please don't
#8
When I saw you changed the tail to female Pikachu tail, I smiled.
#9
Programming / Re: Super Sawndz!
August 07, 2012, 04:02:51 PM
Quote from: JirachiMaster on August 07, 2012, 02:33:19 AM
'Inserting wav Wave50.wav
Missing sndconv.exe: unable to convert wav file'

Does anyone have the sndconv.exe for this? What use is this if we can't insert sfx?
Have you actually tried reading this thread?
#10
Programming / Re: Super Sawndz!
July 17, 2012, 08:13:01 AM
To get the files, just download original Sawndz, run the program and copy these files.
#11
Programming / Re: Sawndz 0.12 - RELEASED
July 14, 2012, 09:08:50 PM
Quote from: agoaj on July 10, 2012, 08:50:53 PM
Useful to me! Thanks!
This is early, but it makes it so you don't need to look up group/collection/wav ids.
www.agoaj.com/supersawndz_0_2.zip
You'll need to get the sndconv.exe/dsptool.dll/soundfile.dll/smashbros_sound.brsar in the same folder for it to work.
Pretty damn awesome, you need to make a new thread for it. I haven't tested it much, but I think it creates sound.wav in the original directory with selected file instead of directory with program and brsar.
#12
Programming / Re: Sawndz 0.12 - RELEASED
July 10, 2012, 08:12:18 PM
Here is the source code of Sawndz 0.12. It's a total mess, but someone might dig through it.

https://dl.dropbox.com/u/42115509/sawndz.cpp
#13
Model Imports / Re: WIP Workshop
June 30, 2012, 11:58:42 AM
looks like Magicant
#14
Also, both BrawlBox 0.63d and SmashBox 0.57 can extract sounds from brsar.
#15
Thanks for reply. I have installed NET Frameworks 1.0 and 1.1, but it didn't help. I don't have pro edition of XP.