Just tried Onii-chan's method, I can confirm it works!
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Show posts MenuQuote from: Onii-chan on January 15, 2016, 08:02:22 AM
Havent been on this site in awhile and I see you still post without knowing what the heck you are talking about or what OP is asking. youre refering to, in your post, animations. not psaing
anyway, open common3_en.pac in BrawlBox. Scroll through the ItmCommonParam. This is basically the "Item Psa." Export ItmPeachDaikonParam and open it in Sammi Husky's PSA v 1.3A. Then go to Action Events and in the Specials tab, go to the drop down and click "1" you will see things that say "Case: 0-0" "Case: 0-1" etc. this is the different turnips. Stitchface shoul dbe last. so you can like. edit the "Basic Variable Set" things of the other Cases and make them all 1E. That should give you all stitch faces. if you dont want items, then you can use the FPE or just open FitPeach.Pac in brawlbox and scroll down till you see a white box with "Turnip Pull" next to it and edit the number to the right. also remember to save and replace the ItmPeachDaikonParam back into the common3.
hope that helps. its 3 am and its hard to make sense when im this tired lol
Quote from: windhunter7 on January 15, 2016, 02:01:47 AM
You're thinking about it too complexly. Just change the textures to be that all of the face textures are the stitchface turnip. They're located in the common3 in the system folder, in the following ARCs/BRRESes, etc. in BrawlBox:
ItmCommonBrres -> ItmPeachDaikonBrres -> TextureData[0] -> Textures(NW4R)
Just export the stitchface texture, and then "Replace" all the others with the same texture, and save.

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