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Messages - MisforMod

#1
Help / Re: Peach Turnip modifications?
February 29, 2016, 03:11:25 AM
I use an SD card for my project M files
#2
Help / Re: Peach Turnip modifications?
February 16, 2016, 11:07:51 PM
I'm not sure what you mean by that, exactly. I am using dolphin emulator to test my mods before I put them on the Wii, and I am using Brawlbox v0.71 to edit the textures (well photoshop to edit, brawl to replace)
#3
Help / Peach Turnip modifications?
February 15, 2016, 04:38:31 PM
Hey guys I keep trying to change the faces on the turnips and now the model, but everytime I go into the game, I still have the same old turnips..... I'm modifying itemcommonbrres and injecting it into the item folder.... is there something I'm missing? And while I'm at it, how could I go about modifying the chances for an item/stitch face pull?
#4
0.o awesome thanks for the help!
#5
alright 3DS Max is installing as we speak. I am curious- Will 3DS be able to change files like pikachu's thunder? the only reason I could change samus's charge is because it was a PNG, but Pikachu's lightning, for instance, is an unknown data cluster. I have modded in other similar particle effects like fox's laser and fire, but only because I yoinked the color data clusters from other mods and merged them into the original PM3.6 file. (I did this because the people I got the Mod from used the original movesets and particle effects from brawl)
#6
awesome thanks!
#7
Like the models mainly. Say if I wanted to make Samus into..... Zero from boderlands. A model overhaul instead of a texture modification, although with a new model, you would need different textures too i suppose.
#8
Ok so I've generated these costumes and effects using photoshop and brawlbox v0.71. The costumes are on the right. the Phazon Samus, Golden Helmet, Wolf/Sonic, and Shovel Knight are not of my own doing. the next step I want to take is character generation, like Wolf/Sonic and Shovel Knight.
#9
Thank you so much! would i be able to work any textures using the adobe cloud programs? I mean I have already modified the original textures using photoshop to change colors, add my club's logo, simple things like that. :kdance:
#10
Hey guys! I'm new to the mod creation scene. For a while now I've enjoyed other peoples mods in skyrim and Project M. I love both of the games, and beyond materials that are already given to me via brawl vault and the skyrim creation kit and nexus Mods, I am totally helpless at making my games look awesome. I want to learn how to create my own Models and textures, so I can contribute to this community instead of just taking. I made a Video Modification and Design Club at my school, and the mods I use are regularly used and admired by the circle of gamers in our school. I'm also interested in animations, move set creation...... really all things mods, but the most important is skin creation, since it would seem that is the best starting point. Resources such as software pointers and sites that offer advice and tutorials would be much appreciated!!!!!