Quote from: Jonhy_Flame on May 16, 2017, 04:36:19 AMHave you tried L-loading skins?
Has anyone been able to figure this out yet, or find a tutorial? Thanks.
Edit: sorry for posting on an old thread, I'm new to this website.
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Show posts MenuQuote from: Jonhy_Flame on May 16, 2017, 04:36:19 AMHave you tried L-loading skins?
Has anyone been able to figure this out yet, or find a tutorial? Thanks.
Edit: sorry for posting on an old thread, I'm new to this website.
Quote from: Kagerou Imaizumi on December 08, 2016, 05:18:29 AMThen how do you edit an .sawnd file? Super Sawnds doesn't work for me.
Unfortunately, it's currently impossible to create a new SFX slot, you'll need to replace a boss' SFX slot, or share it with another character's.
Quote from: jamershinobioneobi02 on September 22, 2016, 11:06:31 PMDo you mean over a clone character, or all characters?
I have a problem... For some reason in the build I made, the game crashes when Player 4 hovers over a character. Is there any way I can fix this?
Quote from: EnKaYea on August 17, 2016, 04:52:42 AMI don't have that problem. Make sure that all of the things that are part of Waluigi is on the SD card. (Ex. Make sure that the FitKirbyWaluigi.pac, the rel file, etc. are there.)
Has anyone had problems with implementing the Project M Waluigi into their build? I am. Even though I'm certain I've done everything correctly, the game soft freezes when selecting a stage when playing as Waluigi. I just want to know if anyone else is having this problem
Quote from: Mr.HackMan on August 04, 2016, 02:11:17 PMActually, the hook type does matter so the game can boot up properly. If there's no hook type, then the launcher will think that it is too many lines of code and boots up Brawl instead (Or it's because the hook type is invalid).
wierd, does the hook type matter (because I'm using OOSleepthread) If I do Annextframe, the game crashes at the strap menu, so, IDK what Hook Type am I supposed to use. (Using a USB loader btw)
Quote from: Sirkura on August 03, 2016, 07:00:32 AMActually, I was just playing my build and I was fighting olimar. He grabbed me and he actually instantly killed me. ( It was a CPU.) But it happens randomly through out the game.
Thats odd, i havent experienced it before. Anyone else able to confirm?
Quote from: Sirkura on August 03, 2016, 07:00:32 AMThrow moves don't immediately kill for me.
Thats odd, i havent experienced it before. Anyone else able to confirm?
Quote from: Sirkura on July 23, 2016, 09:01:50 AMI followed the instructions and I still have the same problem. And I used the text file that allows me to inject the codes into my build so I can use PMEX but that isn't working for me right now.
so... you followed a link to the old thread to download the template? that's some dedication xD either way that will not work.
check the second post, it has useful links in it, one of wich is PMEX+expansion. use that, it has instructions in the download.
Quote from: Sirkura on July 15, 2016, 10:29:30 PMOK. So this is what I did to try to make the PMEX+Stage Expansion work because when I used the codes in the download for the PMEX+STG expansion, the template did not work. It just reverts back to the brawl roster. No new characters are there even when I try to add them. I injected the codes that I was suppose to add in my build and it still didn't work. It just fixed the brawl roster problem. Please help!
Make sure you are using the most recent build v0.5 we DID NOT remove any code in the game, adding codes you can simply use GCT edit to do so. this is simply a template to use to add your own characters to the game. I recommend checking the useful links. there are many tutorials if you are having issues.
Quote from: Sirkura on June 28, 2016, 05:59:54 AMI just tried it with a character and it did not work. I tried it with Captain Falcon. Does the method you gave me works for all characters in the game or the only ones that have their dark costume for the Subspace Emissary in Brawl that is in the disk?
Technically emerald is just another costume used for subspace. it should be possible to just switch out a "fit[char]dark.pac/pcs" and load what ever you want. same with fake characters.
ASL works but the tool is only partially compatible. due to the changes in code i believe. one thing you can do is make a new ASL code with the tool in a blank .txt file and add stages. then manually copy the stage data to the BeX one. the core coding should be the same aside the pointers.
Quote from: EnKaYea on June 19, 2016, 01:10:57 AMTry using this tutorial. I used it just now and it works just fine! https://www.youtube.com/watch?v=8eAN09n6iGg
Hi. I have two questions.
I saw that you guys updated your build. That's awesome but if I want to continue using the files I already have would I have to replace everything from the previous version of the build that I'm using in order to update it or are there certain files that I can replace to gain the improvements in the current version? Such as the RSBE01.gct.
Another one is regarding the ASL code. Does it fully work with this build because I've have tried to use the ASL tool but it says that the code is not there and when I try to set it up it doesn't work on the specific stage and the other stages do not work. Is there something special I have to do for this build? Or is it just project M in general? I had the idea that I would have to set it up for every stage using the ASL tool but I just wanted to check here first.
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