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Messages - Azuranem

#1
Dark Magician Girl PSA over Peach or as a BrawlEx clone of Peach.


I wanted the Dark Magician Girl to be a playable character in Super Smash Brothers for
years now and thanks to Calypso, I could finally start with the PSA.
The Dark Magician Girl PSA is currently 90% complete.
Here is the link to the PSA so far:
https://drive.google.com/drive/folders/1PGliKgw-1cmX9Pz5f4Z75r0R2rAIFG_g
If you can help with the remaining 10%, please let me know by sending me a PM
or posting here.
Also, if someone could help with in-game pictures or a video, that would be great.

Credits: Calypso for rigging and importing the models over Peach, KeroMonkey for guidance with
the PSA and permission to use some of his animations and moves, KingJigglypuff for his tutorials

First, what still needs to be done:
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Basically, everything that still needs to be done is animation
related.
All of her moves work the way that they're supposed to
and I've added her as a BrawlEx Clone on my Wii and tested her
moves many times so she's definitely playable. I even had four
Dark Magician Girls on a stage at the same time and the game
didn't lag or crash. I based her CSPs and BPs on her different
card artworks because there are currently no recolors and
personally, I think it's better that way. If she were to have
recolors, I was thinking of having them based on the other
Magician Girls, but I'd rather that be done after the PSA is
100% complete.

Now for the moveset:
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Her attacks involving the A button don't really use any spells or traps--they're just attacks.
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Dash Attack: Same as Peach's.
Up Tilt: Same as Peach's.
Down Tilt:
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Forward Tilt: A one-two punch attack boosted by Dark Magic.
Forward Up Tilt:
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Forward Down Tilt:
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Up Smash: Same as Peach's.
Down Smash: Same as Peach's.
Forward Smash:
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Neutral Air: Same as Peach's.
Down Air: Same as Peach's.
Up Air: Uses her wand to hit above her.
Back Air: Kicks behind her like Zelda.
Forward Air: A front flip kick boosted by magical power.[/spoiler]

Special Attacks (B button)
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Her 15 spells and traps are as follows:

Neutral B Zero Spell Counters: Mystic Box-
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Neutral B One Spell Counter: Double Spell- Sun Beam Level 1.
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Neutral B Two Spell Counters: Double Spell- Sun Beam Level 2.
Neutral B Three Spell Counters: Double Spell- Sun Beam Level 3.
Neutral B Four Spell Counters: Double Spell- Sun Beam Level 4.
Side B Zero Spell Counters: Dark Burning Attack-
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Side B Two Spell Counters Air: Black Illusion-
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Side B Two Spell Counters Ground: Illusion Magic-
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Up B Zero Spell Counters: Magician Navigation-
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Up B One Spell Counter: Magic Formula-
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Up B Three Spell Counters: Dark Magic Inheritance-
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Note: You can only use the Up Special once before it becomes disabled in the air.
Down B Zero Spell Counters: Spell Power Grasp-
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Down B Four Spell Counters: Arcane Barrier-
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Note 2:
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Final Smash Zero Spell Counters: Dark Burning Magic-
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Final Smash Four Spell Counters: Dark Magic Expanded-
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I don't own the rights to the Dark Magician Girl or Yugioh.
#2
Help / Re: BrawlEx Extended Edition V2 JOJI {Solved}
December 25, 2019, 11:13:52 PM
I tried Project M's launcher and it worked. It currently doesn't say that on JOJI's website so I don't know how JOJI makes his build work. Anyway, thank you Ebola16!
#3
Help / BrawlEx Extended Edition V2 JOJI {Solved}
December 14, 2019, 05:43:37 PM
I tried to load Kitsu's BrawlEx V4.16 and it loaded normal Brawl even though I set the Hook type to AXNextFrame on Gecko and basically put Kitsu's BrawlEx in the root of my SD card. Then I tried to load JOJI's BrawlEx Extended Edition V2 by putting all of the Core Files from the default RSBE.Version download folder into the private -> wii -> app -> RSBE -> pf folder like I've seen with other builds, but it still loaded normal Brawl. This was all on my Wii by the way. How exactly do you set up JOJI's BrawlEx Extended Edition V2 so that it loads? Are you supposed to use Gecko or something else?