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Messages - Anonymous42456

#1
Quote from: Ricky (Br3) on December 23, 2020, 11:34:05 PM
This one.

It's outdated, but it's simple and it works.

Everything newer takes quite more work to setup than this.
True. I tested it, and it actually works. JOJI's CMM method just crashes the game.
#2
Quote from: Ricky (Br3) on December 22, 2020, 10:06:11 PM
This is meant for one song with every custom stage. This is also not necessary (because there are newer methods) for most modpacks, but you can use it if you're adding the mods yourself to vBrawl
What's the best method that works for vBrawl/BrawlEx currently?
#3
Does this work for multiple tracks? And if so, what's the max amount of tracks you can add to a single stage?
#4
Does it work for My Music slots?
#5
Programming / Re: The Brawl Expansion Project
August 13, 2020, 04:49:37 AM
Quote from: Lillith on August 13, 2020, 04:25:32 AM
That's offset 0D (You have it set to F2 there) which controls character count. You'd be able to use a calculator or something find out what number you need (Mostly just to convert from Decimal to Hex)
As for cosmetics, inconsistent how?
Despite setting the IDs correctly in the sc_selcharacter.pac and info.pac, the marks and names don't match with most of the characters I added. Also, the character portraits (loaded from char_bust_tex in the BrawlEx folder) for the EX fighters don't show up either...
#6
Programming / Re: The Brawl Expansion Project
August 13, 2020, 04:17:20 AM
Quote from: Lillith on August 13, 2020, 01:41:45 AM
Looks as if it should work.

Needing to use a CSS code likely means some files are missing. I think it was one of the 'common' files for how the CSS works.
Ah, that did the trick. Thank you for the help thus far. However, I ran into some more issues; there are Mario slots occupying the rest of the CSS (past slot 80) and the cosmetics are inconsistent with the EX fighters. The goal here is to have the CSS display character slots 00-80 only.
#7
Programming / Re: The Brawl Expansion Project
August 12, 2020, 11:48:24 PM
Quote from: Lillith on August 12, 2020, 10:36:54 PM
It's a bit redundant to have a CSS code thing if you're using the CSSRoster.dat and it seems like three bytes are missing from it? Unfortunately changing the filesize of it at all will break things so you'd need to either restart or just add bytes back (Copy three sets of zeroes then pasting after should do that.)
Uh.... you shouldn't backspace at all for hex editing, just replace any mistakes.
...But without the Custom CSS code, the EX fighters don't show up on the CSS at all.
Updated CSSRoster.dat: https://imgur.com/a/s958edS
#8
Programming / Re: The Brawl Expansion Project
August 12, 2020, 04:50:33 PM
Quote from: Lillith on August 12, 2020, 08:16:40 AM
Could also just fill to 100 with just Random, it's what I do whenever I need to fill spots for whatever reason, haha.
Like this? https://imgur.com/a/WfFIRFm
#9
Programming / Re: The Brawl Expansion Project
August 12, 2020, 03:09:58 AM
Quote from: Lillith on August 06, 2020, 12:44:40 AM
This is mostly due to weird placements of things-- that's why I'd mentioned it shouldn't really be used unless you've already got 100+ slots used so uh... If you fill them out it should work.
Okay, I'm back with an update. I now added 67 characters (102 total including the first 35) and the CSS still didn't work. Do I actually need to add 100 characters total and if so, is it possible to just fill the extra slots with Mario?
#10
Programming / Re: The Brawl Expansion Project
August 05, 2020, 01:09:56 PM
The 51st character I added isn't showing up. How do I animate more slots for BrawlEx CSS?

Post Merge: August 05, 2020, 05:29:30 PM

Quote from: Lillith on February 03, 2019, 08:11:05 PM
Oh dear, I forgot to mention or fix that. Yikes.
Uh.... If you got that, you're actually doing it right, I think right now you 'need' to have 100/242 slots ready or funky things happen, though I've just horrible memory.

Uh... You need to use a hex editor to fix things up, sorry for this forgetfulness


Highlighted red is CSS size, F2 is the max amount for all 242 slots
(pretend this is blue, actual blue on this background sucks) Highlighted blue is Random amount, F2 is also the max amount here, although this also assumes you forego the 'random' slot
Highlighted green is useable CSS slots
Likewise, highlighted purple is useable random slots

Uhm... Hopefully this helped at all, I dunno.

I get this issue with BrawlEx Extended: https://imgur.com/a/g8NFo1g
#11
I need help with a small thing. I cloned Zelda using the 'ft_zelda alone BX v1.1' .rel, but her down B (transform) causes her to freeze in place. I'd like to remove her transform ability all together if possible. How do I do that?
#12
Music & SFX / Looping Help
July 20, 2016, 03:07:57 AM
I need help with looping and making a soundtrack louder on Audacity.