Good to hear. :D
Very excited.
Very excited.
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Show posts MenuQuote from: Sumire Omelette on August 02, 2010, 03:07:38 AMThis one is really not a big deal, as it happens so rarely, so don't stress over it, if it's a problem.
Hmm... so to go more in detail about each change...
Hmm... I never noticed this, but I'll try to reset the variable during multiple subactions to make sure there is no charge left after firing and see if that works.
Quote from: Sumire Omelette on August 02, 2010, 03:07:38 AMI think maybe having the slightest bit more knockback, so it's possible to escape at all (at low %) would be the perfect fix.
So should it not last as long, do less damage, hit you away from the fire so it's easier to escape... what do you think I should do in particular?
Quote from: Sumire Omelette on August 02, 2010, 03:07:38 AMThat'd be... cool (sorry I couldn't resist). :af:
It was designed with Marth's up smash in mind, which is why there are side icicles to knock you into the center. I might make it taller... is that OK with you? A bit wider would make sense, as well.
Quote from: Sumire Omelette on August 02, 2010, 03:07:38 AMThat'd be perfect.
In the base of the tornado, I'll add a weak little hitbox like Pit's up air, only a lot weaker, so that it can still do damage and break Smash Balls.
Quote from: Sumire Omelette on August 02, 2010, 03:07:38 AMAgain perfect.
By this, you mean that the forward tilt's hitbox lasts too long? I can fix that easily.
Quote from: Sumire Omelette on August 02, 2010, 03:07:38 AMEither adding damage or just leaving them would be fine. My mention of adding kill-strength was only because as he is now, killing airborne enemies can be really hard, but if his up-smash is given some range, then the need for this is also diminished. So regardless, it's cool.
His aerials aren't really meant for killing at all, so I think they're OK as is right now. I might and some more damage, maybe?
Quote from: Sumire Omelette on August 02, 2010, 03:07:38 AMCool, though this one too isn't really a big deal at all.
It does hit people on the ground, but only if they're really close, almost touching. This move was designed with Peach's up tilt in mind, but I think sacrificing some vertical range for horizontal range couldn't be too bad.
Quote from: Sumire Omelette on August 02, 2010, 03:07:38 AMFrom my experiences, the beams trap the opponent just ever so slightly above where the lazer is fired, so that part of it always either completely misses or just barely brushes the opponent.
Hmm... I've never had this problem... do the Final Smash beams not even start?
or 
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