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Messages - RipMNTwo

#1
http://forums.kc-mm.com/index.php?topic=12826.0

go there and ask hollow. he may be able to help you out
#2
thats cool.. im glad to see my idea inspired someone. hopefully i can see some of my ideas combined with yours come to life
#3
* If u want, u can use some of my suggestions for a wario moveset.. i did this a long time ago but i think u can do it based on your psa (good job btw)

Wario World Wario (Moveset)

*There is No Fire Damage on the Fire Aura Effect or Added Damage
*For the Running tackle, hold opposite direction to stop
*Charged Running Tackle Can Be Held Like Samus or DK
*Running Tackle Has Money effect
*All grabs are the same w/ money effect when he pummels
*All tilts are the same

A - Big Punch
A, A - Big Punch x2 (hold down 2nd time to pummel w/money effect after )
A, A, (hold) - Running Tackle [4 Light Hits Decent Knockback]
A, A, A - Big Punch x2 Headbutt (w/ Fire Aura and some stars)
Running A - Running Tackle [3 Hits] (Jump while running to Corkscrew Bowl [3 Hits])

Air Standard A - Same as default
Air Back A - Faster Headbutt
Air Side A - Same As default
Air Up A - Same as default
Air Down A - Big Punch Downwards *Spike move

S-Smash - Tackle (w/ Fire Aura)
D-Smash - Spin Punch (Getting up animation switched)
U-Smash - Wario Waft (Charge For More Height)

Standard B - Inhale (w/ stars going in mouth) [Pulls in enemy] :kdance:
[Once close, Grabs go according to direction held + B]
*If you do nothing, he does bite attack
[Side B after Inhale - Wild Swing Ding (Side Grab Animation Extended for 5 seconds & ability to move like Luigi Tornado on ground)
Up B after Inhale - Original Up Smash Animation (Minimal Damage)
Down B after Inhale - Wario Piledriver (Grabs, Jumps, Spins and Crashes down in explosion)]

Side B - Charged Running Tackle [More Speed = Weaker Hits & More Knockback at stop] (Jump to do Corkscrew Bowl [3 Hits])  
Side B(Air) - Corkscrew Bowl [3 hits w/ money effect]

Up B - Corkscrew Conk [Magic Special Effect + More rise + Top priority & bottom sweetspot]

Down  B - Wario Ground Pound [Gets faster and Fire Aura as distance from ground is increased [Weaker Bowser Knockback on side w Dedede Spike on bottom *Sweetspot] *Kamikaze move off stage

Final Smash - WarioMan Super Piledriver *Can only grab one person and Explosion Covers Big Area (He Bites Garlic and the line from Link's Final Smash paralyzes you. Then he changes into WarioMan, Grabs, Jumps High [While Laughing Histerically  ;D], And Does a Super Piledriver, turning into A comet like Ness' Final Smash, And Does a Huge Explosion As he hits the ground)
:af: