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Messages - LazerBoyEXE

#1
I really wanna know this secret of yours, Leon. I'm not sure what you been by "the old way", but I really wanna get ahold of the .REL file you used to port an alloy. I might be able to analyze its contents, or you can tell me what to change.
#2
Help / Trying to .REL port Red Alloy over Ness...
August 02, 2015, 10:48:44 PM
I've been looking in YouTube and found that someone has done it, but I just don't know how it's even possible. The instance-slots in the ft_zako.rel file is nonexistent! Can someone help me out here, or even know how to do this for me? I know that this is possible as I've seen this done by Leon Exodio. :-[
#3
I've only seen someone once .REL port an alloy to a character... Is that process the same? The alloys all use 1 .REL, which confuses me, and I can't ever get at least 1 of them on a character...
#4
I've been trying to port an alloy onto a character since I've seen that this is possible, but to no avail. The alloys ALL use 1 .REL file that is confusing to edit. How do I do this? How can I replace a character with an alloy? :-[
#5
I've been trying to port an alloy onto a character since I've seen that this is possible, but to no avail. The alloys ALL use 1 .REL file that is confusing to edit. How do I do this? How can I replace a character with an alloy? :-[
#6
Hiya! It's been a while since I've been hacking SSBB, but I'm having trouble porting an alloy to a character. (EX: Fox.) Since the alloys use just 1 .REL file for all of them, the code in HxD is... confusing. It freezes. IDK how it's been done on Ness, so I want to know how it's done. Anyone wanna help me out? I'm trying to port Green Alloy over Fox as a test.  :)
#7
dsdsfg
Quote from: londtex on July 14, 2014, 03:22:28 AM
Open the gct in hxd and look for the css code-
06 68 31 0C 00 00 00 30 38 7E 00 6C 3B 60 00 00 3C 80 80 68 38 84 0D E0 7C BB 20 AE 7C A5 07 75 41 80 00 14 94 A3 00 04 3B 7B 00 01 2C 1B 00 32 41 80 FF E8 48 00 00 38 04 69 03 38 48 00 00 68 06 69 00 D8 00 00 00 08 2C 17 00 28 41 82 01 68 02 68 0D E0 00 22 FF FF 06 68 0D E0 00 00 00 2A 15 00 09 0D 0C 05 01 1A 0A 25 07 13 10 0E 0F 02 24 14 2E 20 08 23 2B 2C 2A 03 04 19 0B 17 06 16 1F 21 11 2D 18 22 12 26 27 29 00 00 00 00 00 00

Offset:9A28 (Full)

Offset:9198 (Wifi)
Thanks so much! =)
#8
Help / Re: Please help!
July 13, 2014, 01:06:25 AM
In the root of your SD card, there is a folder named "projectm", in which you will see the "fighter" folder, which has all the characters in it. You could replace the textures with Brawlbox in that folder.
#9
Help / Re: Brawl Original Files
July 13, 2014, 01:02:25 AM
Quote from: windhunter7 on July 11, 2014, 06:51:53 PM
The dropbox link was disabled, so you need to go to the main download page, which is the GoogleDrive page. I'm pretty sure you need a Google account though.
I don't think you need a Google account to go in it.
#10
Help / Re: Brawl Minus Maximum problems
July 13, 2014, 12:59:27 AM
You should take the vBrawl portraits one so that the CSS looks normal and not drawn.
#11
Help / Re: HELP - PAL Files Assistance Needed
July 13, 2014, 12:56:12 AM
I don't get it... if the English PAL version of Brawl is exactly the same as the NTSC Brawl, then what's the point of making PAL? (I know there's other places like Spanish Brawl, but the English one makes no sense to create!)
#12
Help / Re: How do you size mod with a PSA?
July 13, 2014, 12:53:59 AM
Thanks!  ;D
#13
Help / Re: HELP PLEASE!
July 13, 2014, 12:50:17 AM
There IS a certain chart that shows you where all the colors go.
#14
General Hacking Discussion / Re: Coming Soon: Smash
July 13, 2014, 12:47:16 AM
Would that be like in P:M or Brawl+?
#15
General Hacking Discussion / Re: Replay Analyzer?
July 13, 2014, 12:44:59 AM
Maybe... I just looks at the data of a replay in hex? Or... It could show you all the buttons pressed in the data itself!