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Messages - PT2r

#1
Help / STGEMBLEM_00 questions.
November 02, 2010, 11:15:13 AM
I have a couple of questions for STGEMBLEM_00.pac for a stage that I'm making.




  • What file in the .pac controls the fire?

  • Is it possible to create a similar stage lighting to stgemblem_00?

I'd appreciate it if these were answered and thanks ahead of time.  :happy:


-PT2r
#2
Help / Re: Unedited stgemblem.pac
October 10, 2010, 11:35:29 PM
I've been waiting for 2 days now D:
#3
Help / Re: Unedited stgemblem.pac
October 10, 2010, 11:26:24 PM
Whenever I try to download _01 i get a message that says "No servers are currently available with the requested data on them. Please retry your request in a moment."
The other stage dowloads work fine (_00, and _02)...except _01 for some reasonĀ  :srs:
#4
Help / Unedited stgemblem.pac
October 10, 2010, 11:02:08 PM
Does anyome know were I can find these (stgemblem_00, 01, 02)? Been looking everywhere for em' :srs:
Thanks in advance.
#5
Help / Re: Battlefield stage help.
September 29, 2010, 12:27:22 AM
I'm guessing I wasn't clear/simple enough ._.

I'm just trying to do a simple BG swap with Castle siege and battlefield, is this possible?
#6
Help / Re: Battlefield stage help.
September 27, 2010, 01:22:04 AM
Thank tcll, managed to get rid of them.

Anyways back again. Made some edits to the stage, though this time a different problem came up.


* Viewing the collision data since I couldn't get an in game pic

Everytime I try to load this stage it freezes D:

Only things I've done / changed :
- Deleted BF's old background and replaced it with Castle Siege's ( the beginning one )
- Deleted BF's Sky ( aStgBattleFieldSky.mdl )
- D'ld BF's clouds ( cStgBattleFieldCloud.mdl )
- A few temporary texture edits until I finish making the real set for it

Any help here?
#7
Help / Battlefield stage help.
September 19, 2010, 07:13:33 PM
     Currently I've been trying to import greens green's tree on to battlefield it came out overall decent but it has a few of flaws. I was just wondering if there was anyway possible for you to move the tree forward so it could cover up the sun dial. Heres a pic.


*The blue dots basically represents where the tree trunk would be placed after the move and the red arrow represents the direction I'd like for it to be moved in.

I've tried moving the bones around to see what would happen, but it just ended up getting all stretchy.

-----
Another problem with it is its eyes  :>.>: Somehow these vine things just came on it.


*the drawn eyes just represent where the original set would be, and the red x means its blank.

As you can see the image for it is blank; all I did with the original set of eye was delete em' and saved it in GIMP. I'm not sure if its the format I have it in (never touched anything in that section ._.). Any type of help would appreciated and thanks ahead of time.


I'm not sure if I should just use one thread to ask all my questions or keep posting new ones, one thread would seem more convenient since in the future I'm pretty sure I'll have more...meh :oshi: 
#8
Help / Re: sc_secharacter.pac help.
September 06, 2010, 01:14:35 AM
Thanks, though any specific way I can do this? I use GIMP.

- PT2r

edit: nvm found out how just need to index the image. Again, thanks for the help.
#9
Help / sc_secharacter.pac help.
September 05, 2010, 11:25:09 PM
New here, but been hacking for some time time.

Anyways, does anybody have any tips on keeping your sc_character file small? The only things I have up their is a custom css (made in css org 2.0) and a few CSPs, and Battle portraits for about 3-5 characters. Yet I still get freezes. I've seen people with twice as many stuff on thiers and they don't get freezes. Any type of help would be appreciated.

- PT2r