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Messages - SSJCerious

#1
Alright, thanks. I have all that noted for when I start the PSa :)

EDIT: COuldve sworn i already made this edit. Oh well.

I've decided I will release this small update when I decide it's at least barely presentable to the public. I'll make little weekly updates to let everyone know where I am at.
#2
Yeah, I don't know what went wrong. If you look at the animation in BrawlBox, you'll see that it's not that bad. Idk what happened :?
#3
That's kinda what the plan is already. Although I guess instead of rereleasing whenever a new normal is done, I could just show screenshots. (If I can get someone willing to make very short videos of how the moves work, that'll be sublime)
#4
Portraits, Menus, (etc...) / Re: SJS CSPs~ Link
January 07, 2012, 02:49:16 PM
Wow, I forgot how good you were at this. Nice work!
#5
Sorry, but no. I'm simply changing alot of Marth's animations to fit the new wait stance, so it seems more fluent. Im going to work on normals after that, then specials, final smash, and everything else after (taunts, winning, , etc)
#6
Oh Jesus. SO apparently my Sasuke files were corrupted by some program that they were not opened by, so I have to redo all of my re-redone animations DX

I can try to get a release out by Sunday, but don't expect fancy work. I still need some time to get used to this. [size=1t]My addiction to Minecraft isn't helpful either T_T
#7
So sorry, apparently my computer is in a fierce war with all uploading sites... -_- expect something this weekend, as i'm borrowng a friend's laptop. Im REALLY sorry for this guys :(
#8
Hello! I shamelessly present this bump to everyone today to announce that I am restarting this project :)

And to prove it, a animation update will be released to celebrate the New Year! [size=1t]Next year, of course :I[/size]
#9
Thanks bud, I missed you too.

Its good you havnt started, because I have. I have a wait stance already and I've already changed some of the endings of captain falcons animations to fit it.
#10
Have you started on Ryu? I would like to help with animations.
#11
That downb is AMAZING. Kinda broken (the damage limit should be 30 at the most imo), but idgaf, its that awesome. Anyway, its looking alot better, keep up the good work!

EDIT:lolol i misunderstood the damage mechanics for a second.
#12
Quote from: haloedhero on July 12, 2011, 07:36:02 PMAfter the rapid jab, the combo he goes into is the pummel from the video you put up. However, the right hand punch is hard to see, because it's so fast. I'll slow it down just enough so that it looks more like a two punch combo.
Ahh. Alright, cool.

Quote from: haloedhero on July 12, 2011, 07:36:02 PMAs far as the wait stance, he turns pretty far away in the XBLA game. I'm not sure if it was after I made that video or not, but I did turn him slightly back to face the opponent more. He's turned about as much sideways as Fox. I also made him smaller. About as tall as Mario overall, and I will fix the head problem in due time.
Turning him slightly back would work, but looking at it again, its mostly the head that should be turned.

Anyway, looking forward to this next preview!
#13
The new melee link is sw33t. Major props to the model maker (KAZE?)
#14
SpiderMan looks sweet. Ill test him out as soon as I get my USB back. Keep up the good work(?)

Also, would you like for me to compare it to the MvC 3 version of SpiderMan?
#15
Some premature scott pilgrim feedback:
(imo) It seems like the 3hit combo from the game would work better instead of the  rapid jab.

I agree with what Sdo0m said (about proportions).

And the wait stance should be turned to make scott face the opponent some more.

The pummel could be:
Sorry but you are not allowed to view spoiler contents.
at :59