Oh wow, I wasn't aware that they already made anything related to this. Thanks for letting me know :)
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Show posts MenuQuote from: TruePhilosopher on June 22, 2011, 05:40:54 AMThanks for letting me know, you are guys are great help!
Make sure you're lowering them on their animation data as well. If you don't then Brawl will leave them in their original position.
Quote from: ItalianStallion on June 20, 2011, 09:11:39 AMFor some reason, when I lower all the BG models, the platform and BG placement are the same? Am I doing something wrong?
No it will not unless you somehow change the collisions, modeldata 100 or the modeldata that holds the FD Platform bones.
Quote from: ItalianStallion on June 20, 2011, 09:11:39 AMAlright, thanks for letting me know, Thanks for the help guys!
No it will not unless you somehow change the collisions, modeldata 100 or the modeldata that holds the FD Platform bones.
Quote from: DSX8 on June 20, 2011, 09:01:17 AMWill it desync on wi-fi if I lower the BG model?
np!
i also suggest using FD original stage collision and StagePosition model.
Quote from: DSX8 on June 20, 2011, 08:51:54 AMAlright thanks for the help!
the Translation Y axis. even tho this wouldnt be wifi safe then.
so i suggest making the other models go DOWN on the Translation Y axis.

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