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Messages - Sveet

#1
Programming / Re: About DAE to MDL0 Conversion
December 22, 2010, 06:20:30 PM
Woah column data? I've never seen that before. My instincts tell me that can't be how it is running...
#2
Programming / Re: About DAE to MDL0 Conversion
December 22, 2010, 09:51:23 AM
Alright. How far did you make it? Did anyone ever finish a full converter?
#3
Programming / Re: About DAE to MDL0 Conversion
December 22, 2010, 12:17:18 AM
So this thread contains information on modeling and modeling formats?

How much information is known about the melee DAT format in regards to the modeling? I read on another site about some formats in the dat (40/C0 i think was one). How much of the DAT file relates to the graphics of the game (stage, characters, textures, ect) and how much relates to the physics (character stats, stage movement, ect)?

edit- how much is actually known about the DAT file at all? my primary goal right now is to extract all information from a DAT file.
#4
Programming / Re: About DAE to MDL0 Conversion
December 21, 2010, 11:28:24 PM
Alright so someone give me a summery of whats going on here. From what i've gathered thru my reading so far, DAE is a sort of common graphics format. Tcll, BlackJax and probably others are working on getting a converter for ___ to DAE and DAE to ___.

Without going in depth on the details (yet), can someone give me an overview of the format and how it relates to the Melee .DAT format?
#5
Programming / Re: About DAE to MDL0 Conversion
December 20, 2010, 04:27:57 AM
oh this thread is all brawl info?

:c
#6
Programming / Re: About DAE to MDL0 Conversion
December 20, 2010, 12:45:07 AM
making my presence known here. reading through this entire thread soon.