Well, I just did a quick side taunt, and the animation for the down taunt is like half finished, but I'm going to animate it at work next week, because my home computer doesn't play the animations at an accurate speed, and I want it to come out nice. The side taunt I just did was originally meant to be temporary, but I think I'm going to keep it.
As for balancing on the f air, the reason the sweet spot was too easy to hit with was the hitbox order. Now you have to hit with the tip of the foot to activate the sweet spot. Turns out that the angle was already 0 (which made it look like a downward angle, because the opponent's vertical speed declines very rapidly with an angle of 0), so I boosted it to five, just to give it a little less downward speed, but I think making it harder to hit with works nicely.
All of the PSA alterations are done for now. I just have to put the pack together and make some videos and whatever.
As for balancing on the f air, the reason the sweet spot was too easy to hit with was the hitbox order. Now you have to hit with the tip of the foot to activate the sweet spot. Turns out that the angle was already 0 (which made it look like a downward angle, because the opponent's vertical speed declines very rapidly with an angle of 0), so I boosted it to five, just to give it a little less downward speed, but I think making it harder to hit with works nicely.
All of the PSA alterations are done for now. I just have to put the pack together and make some videos and whatever.
awesome man cant wait for this. really amazing job










(Normal Stock)
(Smashing Pumpkins Green)
(Red Stock)
(Orange Stock)
(Blue Stock)
(Nega Stock)
(Emblem)

