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1  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: Taking my leave. on: December 07, 2013, 02:27:53 PM
Brawlbox is getting better and better, i hope the BRSTM Volume feature is added soon.
Lol.
2  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.69 soon on: October 08, 2013, 07:32:04 PM
Excuse me but, I seem to be getting issues with Brawlbox. It turns out that it won't open SZS files anymore like it used to, so it ends up crashing. I used to open it on Windows 7 32-bit, but after switching to my new laptop, which has 64-bit, I think the issue may lie with 64-bit itself (maybe some sort of compatibility issues?)
IDK I'm pretty dumb.  Tongue
3  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.69 soon on: September 22, 2013, 04:15:30 PM
*Looks at Change Log for v0.69*
 Im srs here............


 Happy Face
OH MY GIDDY AUNT
I can redo my 1000 frame animation even BETTER!!
If I won the lottery I would definitely donate money:
Also BlackJax, what would be the last thing to go into Brawlbox? (feature wise)
4  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68d Updated on: August 20, 2013, 03:30:41 PM
Hey BlackJax, out of the things planned currently, which is the most anticipated feature that has yet to come?

I'm really hoping for an easier way to create animations. I have so many custom taunt animations in Mario Kart Wii & SSBB, that it'll take forever to finish them all. Got 7/10 of them down and they're all dance animations for Ulala (plus combining them into a looping 989 frame animation).
5  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: Good and bad news on: April 25, 2013, 06:27:01 AM
Why is there such a big deal out of testing for some people? I mean come ON, really.
I'm helping you build a nuke by testing it on myself Tongue

it's not like it's going to cause any harm XD


EDIT:
BJ... I feel rejected...

whatever happened to you helping me figure out the MDL0 format??
I havn't given up on helping you, like I said I would. :/


plus, why doesn't my discovery and works of being the first to edit the REFT format and layout the REFF format count as a back-room pass to getting brbx??


if it's a trust issue, like I'm hearing from some people on my end...
why wouldn't you be able to trust me with this Oh shi~

you know I would follow your orders as I always have and not do anything you didn't want me to do.


why do I suddenly get shunned?? Sad

Don't jump to assumptions now...
Stop. Im srs here

He only gave it to people he trusts. Now stop complaining please and have patience.


And frankly, I'd be accepting to the people he gave it to, and I'm pretty sure in the end, BJ would want BB working like a charm (less bugs, less annoyance).
6  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: Good and bad news on: April 24, 2013, 03:17:57 PM
yeah that brsar for mkwii works fine!
it´s sooo awesome!
I'm sooo jealous. To be honest, all I cared about was the RSAR functions.

since everyone that are in the top secret team have revealed themself, time I do that too
the functions works great!

no photoshopping!

so far, I have only spot small bugs but reported it! but now I will bring in the big mama tank!
It looks like 3DS AR functionality (plus you already revealed yourself in page 939).
7  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: Good and bad news on: April 23, 2013, 06:46:13 PM
I do not just hand over nuclear bombs to civilians.
Then what kind of people do you hand it to? I know you wouldn't hand it to criminal. Right?

I know you ain't got no bomb...
8  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: The answer is no / it's in the OP on: April 20, 2013, 10:27:17 AM
Apparently nobody has answered BJ's question...
lol

anyone want a stream later today?

You can watch me work on finishing the weighting stuff.

btw, livestream or join me

I honestly don't know which to pick, but I'd just like something that doesn't lag my computer...
9  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: The answer is no / it's in the OP on: April 19, 2013, 01:57:29 PM
Hey BJ, why doesn't BB play multi-brstms? You think it could be fixed/implimented in 0.69?
Not in 0.68 since you're almost done with it, & I want to try that RSAR function.
10  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: The answer is no / it's in the OP on: April 19, 2013, 11:41:39 AM
I think he means...

Lets say you're rigging one vertex point to 3 different bones.
and you have like this

0.33 HipN
0.33 BustN
0.34 WaistN

and you want 0.33 BustN to stay at 0.33 but when you raise WaistN to 0.54. Both HipN and BustN go down and it ends up being

0.23 HipN
0.23 BustN
0.54 WaistN

instead of

0.13 HipN
0.33 BustN
0.54 WaistN
I've had this problem with rigging models with brawl bones, HOWEVER!
When it comes to using MKW bones, this problem doesn't occur at all.
(I may be wrong but I think it doesn't happen is because MKW's models/bones are a pretty big size)
I've rigged many models for MKW easily.
11  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: The answer is no / it's in the OP on: April 12, 2013, 06:17:21 AM
quoting since it has been buried...
I STRONGLY agree with this quote on his quote Im srs here

btw BlackJax, you should post the the DONATE picture more often just cuz of how awesome it looks...

AMAZING SPOILER BELOW  Happy Face
12  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: I don't even know on: April 07, 2013, 07:33:53 PM
So... do we have enough testers?
I'm not sure if I'd want to test it since I got a load of college stuff, but I'd really like to try the RSAR functions Smiley
13  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68 This Saturday on: April 06, 2013, 10:59:54 AM
Oh darn... Riivo sucks for testing so I went back to Gecko. Meh...
Finally, some one I can agree with on using Gecko. Plus, there are some hacks here that only work on Gecko. When I tried transferring to Riivo, it was a pain with hacks that froze it.
14  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68 This Saturday on: April 04, 2013, 08:08:23 PM
This Saturday?! That's FANTASTIC!!!
I'm gunna r*pe the sh*t out of the RSAR editor and import over 100 voices!

BlackJax96!!!
How would you sum up the whole progress/experience of making BB 0.68 -- in one word?
This thread has to reach 1000 before saturday.
Im srs here And lastly, Thank you for everythang you've done.
15  Super Smash Bros. Brawl Hacking / Programming / Re: Universal Model Converter - dev5 is in the works on: March 19, 2013, 05:00:39 PM
Since it's an animation converter (right?), would I be able to export animations from 3DSMax to BrawlBox? Is there a script?

I tried using BrawlBox 0.67 animation converter/MaxScript, but it seems that the script doesn't recognize the bones in 3DSmax.

Could you make a script for 3DSMax that converts animations to BrawlBox, but it selects helpers and/or bones? I use 3DSMax 2013 - Student Ver.

May I ask why were you warned?
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