Excuse me but, I seem to be getting issues with Brawlbox. It turns out that it won't open SZS files anymore like it used to, so it ends up crashing. I used to open it on Windows 7 32-bit, but after switching to my new laptop, which has 64-bit, I think the issue may lie with 64-bit itself (maybe some sort of compatibility issues?) IDK I'm pretty dumb.
Hey BlackJax, out of the things planned currently, which is the most anticipated feature that has yet to come?
I'm really hoping for an easier way to create animations. I have so many custom taunt animations in Mario Kart Wii & SSBB, that it'll take forever to finish them all. Got 7/10 of them down and they're all dance animations for Ulala (plus combining them into a looping 989 frame animation).
I'm helping you build a nuke by testing it on myself
it's not like it's going to cause any harm XD
EDIT: BJ... I feel rejected...
whatever happened to you helping me figure out the MDL0 format?? I havn't given up on helping you, like I said I would. :/
plus, why doesn't my discovery and works of being the first to edit the REFT format and layout the REFF format count as a back-room pass to getting brbx??
if it's a trust issue, like I'm hearing from some people on my end... why wouldn't you be able to trust me with this
you know I would follow your orders as I always have and not do anything you didn't want me to do.
He only gave it to people he trusts. Now stop complaining please and have patience.
And frankly, I'd be accepting to the people he gave it to, and I'm pretty sure in the end, BJ would want BB working like a charm (less bugs, less annoyance).
Hey BJ, why doesn't BB play multi-brstms? You think it could be fixed/implimented in 0.69? Not in 0.68 since you're almost done with it, & I want to try that RSAR function.
Lets say you're rigging one vertex point to 3 different bones. and you have like this
0.33 HipN 0.33 BustN 0.34 WaistN
and you want 0.33 BustN to stay at 0.33 but when you raise WaistN to 0.54. Both HipN and BustN go down and it ends up being
0.23 HipN 0.23 BustN 0.54 WaistN
instead of
0.13 HipN 0.33 BustN 0.54 WaistN
I've had this problem with rigging models with brawl bones, HOWEVER! When it comes to using MKW bones, this problem doesn't occur at all. (I may be wrong but I think it doesn't happen is because MKW's models/bones are a pretty big size) I've rigged many models for MKW easily.
So... do we have enough testers? I'm not sure if I'd want to test it since I got a load of college stuff, but I'd really like to try the RSAR functions
Oh darn... Riivo sucks for testing so I went back to Gecko. Meh...
Finally, some one I can agree with on using Gecko. Plus, there are some hacks here that only work on Gecko. When I tried transferring to Riivo, it was a pain with hacks that froze it.
This Saturday?! That's FANTASTIC!!! I'm gunna r*pe the sh*t out of the RSAR editor and import over 100 voices!
BlackJax96!!! How would you sum up the whole progress/experience of making BB 0.68 -- in one word? This thread has to reach 1000 before saturday. And lastly, Thank you for everythang you've done.