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1  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: ((( FIRE EMBLEM TEAM ))) on: March 12, 2011, 12:59:40 PM
suggestion for characters making use of the clone engine:

sword master cg (class group): marth
male magic using cgs: marth
female magic using cgs: zelda
warrior cg: ike
halberdier cg: link
sniper cg: link (use of sword would be minimal)
general cg: link
rogue/assasin cg: ike
mounted cgs: marth (or whoever has the largest filesize)

btw could someone tell me how to put this in a spoiler
2  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: ((( FIRE EMBLEM TEAM ))) on: March 12, 2011, 11:29:52 AM
maybe if somone could port yoshi over king bulbin's hog thing and someone else over king bulbin himself u would have a base for the whole dragonmaster/falconknight class group to go over somone. obviously though lots of vertexing would be required
3  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: ((( FIRE EMBLEM TEAM ))) on: March 12, 2011, 11:10:00 AM
actually, i was kinda hoping that you would make each character in a certain class group (example: wyrmidon, sword master, true blade) over the same slot so that 1. more fire emblem 10 characters could be used at once 2. the characters will be more organized in the selection screen 3. all characters in a class group will have the same moveset like in the game. i know this is not my project so obviously this is not a request, just a suggestion/preference.
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