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1  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Back to hack, secret stage on the go] (08 feb 2011) on: February 10, 2011, 12:40:04 PM
1) My original thought was not including the bridge, just the top, so you can see the lair in the background. Anyway, I may be doing an on-bridge version, in which you wouldn't be able to die where grunty's face is...

Don't know yet, I've not started it

2) Even if I got them (something I really doubt), my experience with the stage I'm doing now tells me that a stage with so many polygons and textures for each polygon, would need a big ammount of memory, and they may need a quality reduction. So I don't think so, but don't discard it anyway.


Would these help at all?

http://www.therwp.com/downloads/banjo-kazooie-xbla-texture-pack
2  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Aafyre's Vertex and Texture thread (02/09) New Poll up on: February 09, 2011, 11:21:01 PM
EDIT: Nvm
3  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Fliptocat's PSA's! Zaraki Kenpachi in progress! Poll is closed on Friday! Vote! on: February 09, 2011, 11:17:07 PM
I'd love to see a Banjo PSA. Only problem is I'm going to start playing a lot more Project M, meaning a lot of PSAs won't be balanced around it.
4  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Back to hack, secret stage on the go] (08 feb 2011) on: February 09, 2011, 11:08:52 PM
Very curious about your Spiral Mountain stage. Just have a few questions about it:

1) Where will the stage take place? On top of Spiral Mountain, including the bridge to Grunty's lair?

2) Any chance we'll get updated textures from the XBLA port? Would be nice if the stage textures were improved in some way to prevent the stage from looking a little dated.

Thanks.
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