Actually, AI is modified using a different program. I think it needs more focus on articles.
Thankfully OpenSA helps a lot.
With what, how so, and what's it's limits?
Or is OpenSA the program you're referring to?
And I agree about the articles.
I would like to use Yoshi's fireball with graphics without the need for final smash. Yesterday, if I remember correctly, I managed to get the fireballs to show up by removing most of the final smash properties (i.e. flying), but I can't manage to do it again.
I used to mod Halo PC, AI behavior and all that. I know for a fact that AI are dependent on things and that some of these things can cause them to self destruct. AI in Smash learn, but they need to be made more bolder, not just aggressive. They need to be able to jump off the stage and go kamikaze.
Also, if you'd like, you could go here and download the base picture I used for the csp and fix the rough edges and resize it. I didn't do anything to fix the rough edges since paint.net doesn't have true feather.
Rather than balanced characters, I think there should be a balance between overpowered and normal.
Too much normal is dull and boring. Too much overpowered is also dull and boring (well, it becomes that way eventually). I like having my psa's having powerful attacks but the same common vulnerability that all smashers have.
Hi, it's me again. I read your post and I now have a request if you don't mind.
If possible, can you make me an in-game name for Rayquaza? My project's in it's final stages and all I need is a few things done.
Delivery: Preferably ASAP
My other requests are as follows.
Stage select names for:
Assault Great Fox DNA Dimension Water Temple MGS3 The Boss Battle Aurora Palace Wii Sports Resort Swordplay Arena Yoshi's Island Night (Mit Mix) Dimble Woods Norfair+ Green Frigate
ok ok..i just downloaded the red slash effect for marths sword but its a pac file...i opened it up but it doesnt have the swordtrace in it...ok can i get some help one more time plz?
Red?
There only seems to be purple, yellow, green, and blue:
Anyways, after opening the pac, look for TextureData[0], right click on it, and select Export. Get the FitMarth.pac you want to have the sword trace and replace his TextureData[0] with the one you exported. Easy. Let me know if you have any problems.
Of course you've tried vBrawl. EVERYONE WHO HAS EVER PLAYED BRAWL HAS USED VBRAWL. I really highly doubt that the first thing you did as soon as you got Brawl was hack it and play Brawl+ forever XD
1. Download the generic metaknight .rel for the character you want to replace in the SUGOI Clone engine thread 2. Rename all the files for Gray Fox like from FitMetaknight.pac to Fit(insert character to port over here).pac and so on. 3. Use the No entry/No Result codes
Will this No Entry/No result code work for any character? If so, how do I edit it so that it only affects the entry?