If there's an animation of him actually bringing out his keyblade in the PSA you're making, do you think you could add in a similar effect to the way he brings it out in the KH games?
tl;dr: That shine effect in the KH games for the keyblade, can you put it in?
I've added the text codes to my GCT. I have the custom stages being shown, but none are selectable and they just freeze the game. And it's called module in my SD card.
I've been having the same problem, and I've started thinking it may need it's own Ocarina code. I think a custom CSS for the Character Selection Menu needs one for it to be enabled.
I tried following the tutorial for learning how to use .rels but I couldn't figure it out. If I have a custom stage, how do I make it compatible with another stage? I've seen some that take up Final Destination by default, and wanted to know if I could change it to another one. How would I do that?
Also, I tried using a custom CSP for the "Cloud over Olimar" PSATexture, but I don't know how to use it. I tried editing a common5.pac for the image, but that didn't work. Does it require a code to be run through ocarina?
As stated, I'm using the Cloud over Olimar PSATexture, but it has no sound effects. Or at least, the ones that it does have are too dull and unenjoyable. Is there a way I could apply Ike's or Custom Cloud sounds to it?