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1  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Pichu! Version 2.0 is up with self damage! (Semi updated changelist) on: December 17, 2009, 08:45:26 PM
a bump you say?
2  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Neku, feedback would be greatly appreciated! on: December 13, 2009, 11:07:42 AM
+1 for the pre release.

I know you want to release Neku when he's perfect but a pre release would let people try him out and give better feedback about the moveset.
3  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Pichu! Version 2.0 is up with self damage! (Semi updated changelist) on: December 10, 2009, 06:13:04 PM
Alright guys, new pac is up with self damage on all the electric attacks. Thank TSON for doing all the work lol.
4  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Pichu! Version .pointninetytrillion released! on: December 07, 2009, 05:01:56 PM
The differences are just cosmetic. Female Pichu has hearts on her cheeks and pink lightning. Male Pichu has circles on its cheeks and regular lightning.

We're still trying to figure out how to do self damage but there is a discharge effect. For every 25% damage you take Usmash, Dsmash, Uthrow and bthrow get stronger.  It caps out at 100%.
5  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Pichu! Version .pointninteytrillion released! on: December 05, 2009, 11:08:32 PM
reserved for credits and junk
6  Super Smash Bros. Brawl Hacking / Attacks and Animations / Project Pichu! Version 2.0 is up with self damage! (Semi updated changelist) on: December 05, 2009, 11:07:53 PM
Project Pichu 2.0!

Now in two flavors!



Oh hey there.

Taking the place of his milked-dry rodent superior, Pichu returns with more of the cute, bigheadedness that we know we all missed somewhere deep inside!



I want YOU for U.S. Army.

Pichu is a light little fellow, and to make up for this, (s)he's an agile one ;O
With the ability to travel super fast across the stage using Quick Attack Cancel, and proceed to combo with his/her large arsenal of speedy and weak attacks, I recommend you keep your spacing!

Verson 2.0 Changelist: Moveset

Dsmash: hitboxes faster, cooldown even slower than before
Uthrow: 75%+ Discharge release time fixed.
SideB: Hitting a wall cancels it into the hit-with-sideB animation. Let's say it "interrupts faster".

Cosmetic

Self-damage added, if you have any complaints (about throws in particular), please do tell.
Dtaunt reverted to Pikachu's
Utaunt sped up a tad.


Wanna see the rest of the Fallen Five return to the fray? Click on the names below!

Roy

Mewtwo

Young Link

Dr. Mario
[/center]



Moveset


Jab: A rapid fire series of headbutts. This move has quite a bit of disjoint on it. Decent for poking shields.



Ftilt: A quick kick. Good for getting your opponent away from you.



Utilt: A vertical tail sweep. Combos into itself and Uair.



FSmash: Pichu lets out a strong electrical charge. It's multihit, and main killing move.



DSmash: Pichu spins around quickly. This move hits the opponent behind Pichu. A good GTFO move and sets up for edge-guarding.



USmash: Pichu performs a headbutt. Good for setups and kills at later percents. This move has discharge. It maxes out at 20 more base knockback at 100%




Nair: Pichu spins a few times. This is a pretty weak move, and is good for set ups and comboes. Outdated pic



Fair: Pichu quickly spins around and releases some electricity. Good for shield pressure and the occasional Fair > footstool > Dair combo.



Bair: Pichu spreads his arms and legs out. Can combo into a few things and is a kill move at higher percents.



Uair: Pichu does a quick vertical tail spin. Can combo into itself quite a few times.



Dair: Pichu does an electric head butt. This move spikes offstage and pops the opponent up on stage.



FThrow: Lightning fast lol. Sets up for USmash and chaingrabs if the opponent has bad DI.



BThrow: Pichu rolls along the ground and brings the opponent with him. Sets up for edge guards.



DThrow: Pichu slams the opponent into the ground. Leads into a variety of moves.



UThrow: Pichu head butts the opponent upward. Sets up for Uair. Less knock back compared to Pikachu.



Thunderjolt: The grounded version is the same, but if you use this in the while you're in the air you're opponent will become paralyzed for a second of two (think ZSS)



Skull Bash: Pichu rockets forward, covered in electricity. It sends farther than Pikachu's so be careful.



Thunder: Now a weaker multi-hit spike.



Side Taunt: Unchanged

UTaunt: Pichu takes a quick nap; restores 4% of your health.



DTaunt: Unchanged



Download:Fix for 2.0 (replace the FitPikachu.pac in the .rar packages with this one) http://www.mediafire.com/?zzqmfmzib3w

Male Pichu: http://www.mediafire.com/?qtn2jtw2imn

Female Pichu: http://www.mediafire.com/?nwm4ua2ytue

Would someone be willing to make a video for us?
7  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Trying to make a Neku, need feedback on: November 11, 2009, 12:59:20 PM
Make his 2nd jump shorter and maybe increase his gravity slightly.

Dunno if you knew about it, but you can increase model size in PSA. It's right under the Weight attribute.
8  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: *Wilttilt's Size Mods* Pichu Version 2! *Pictures* on: August 10, 2009, 10:26:20 PM
That Pichu looks great. Kirby Dance
9  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: *Wilttilt's Size Mods* Pichu Version 2! *No Pictures Yet* on: August 10, 2009, 02:43:14 PM
In that case I'm looking forward to the update.
10  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: *Wilttilt's Size Mods* Pichu Version 2! *No Pictures Yet* on: August 10, 2009, 02:17:28 PM
Put Pichu on a diet and he will be AWESOME!!!1
Are the reverts a big deal with him?
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