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1  Help & Tutorials / Help / Re: Sephiroth on: November 07, 2010, 01:40:04 AM
GeckoOS or Riivolution?
2  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Mario's Pad on: July 07, 2010, 08:40:34 AM
Ok then, here goes.
I want to request a Naruto vertex hack over Ike, using the Naruto model from Clash of Ninja Revolution 3 as base.
Turning Ike into this:


That is clearly a great idea! Ever since is saw both CoN Naruto and the Naruto GNT EX3 model, I knew they should just port the Naruto model on the CpN Naruto.
However, I don't know if mario would do it…
3  Help & Tutorials / Texture and Portrait Tutorials / Re: Super Noob Guide To Texture Hacking (with Brawlbox) on: July 02, 2010, 07:40:37 PM
Oh well! It doesn't look as bad ingame as it does in brawl
box.
But how Nintendo weighed the body texture is unusual and lazy for Pikachu. Why make the majority of the body in the smallest area while the ears and tail textures are the largest with some areas completely unused? What were they thinking?!

You don't need to answer that!
But thanks for the reply!
4  Help & Tutorials / Texture and Portrait Tutorials / Re: Super Noob Guide To Texture Hacking (with Brawlbox) on: July 02, 2010, 04:17:31 PM
Is it possible to HDify textures? A pikachu skin I'm working on looks great save for the main body parts such as the head, belly, parts of the back, the arms and hands, and the feet, which look like crap due to low resolution on the texture file. See for yourself what I mean:
The idea is to have for Pikachu to have fur, like a rodent should!

I'll rephrase my original question! My question would be to enlarge the texture from say 256 X 256 to lets say 1024 X 1024?
Some values seem to be editable in BrawlBox but I'm not sure it'll cause it to register a larger texture, let alone, have it weighed correctly on the model.
5  Help & Tutorials / Texture and Portrait Tutorials / Re: Texture and CSP List on: May 15, 2010, 11:47:08 PM
Thanks! This should prove useful!
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