Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages: [1]
1  Help & Tutorials / Help / Re: Having problems with using REL files on: November 19, 2011, 02:33:43 AM
I'm certainly no expert, but the only thing I might consider would be using a hex editor (HxD for example) and manually making sure the .rel files are edited correctly as per:

http://ssbbcustom.wikia.com/wiki/Module_files

is stage switcher supposed to work with PAL too? I don't see a reason why not, but then again my knowledge is pretty limited :x
2  Help & Tutorials / Help / Re: General beginner's questions on: November 19, 2011, 02:29:37 AM
Ah. I apologize for not responding sooner; I didn't expect (this many) replies. Thank you all for the helpful answers, however. For 1) I ended up converting PM's gct to a txt and noticing the custom CSS code in there, which I didn't know one could do. Spent a lot of time messing around with gct/txt and adding different code, eventually settling for Brawl- with wavedashing and l-cancels, partly just because I don't want to get out of those habits since I still play melee so much.

So I got it all worked out in the end, though one thing I'm still not quite understanding (nor does it really matter) is this: when I finally figured out how to return to the default CSS (removing the code you mentioned Tempo_), anytime I would select one of the characters not modified in the PM Demo, as in not one of the 14, the game would freeze after picking a stage. Never quite understood why, though I still know very little and at this point I'm capable of very few things aside from adding code/textures/characters/music/other basics.

Regardless, thanks all for the help. Now to figure out this blasted stage-editing business 9_9
3  Help & Tutorials / Help / General beginner's questions on: November 12, 2011, 10:58:37 PM
I discovered brawl mods a few weeks ago and installed Project M, as I play melee quite a lot. after playing melee so much it's almost impossible to go back to plain brawl, which is why I insist on keeping Project M intact whenever I use some new hacks (characters, stages, etc) even if it ruins the balance.

I at one point got frustrated with the limits as to what custom stages could replace what; for instance, I would like to keep FD but XX stage only replaces FD, and when I rename the .pac to replace another stage, it freezes, and I now sort of understand why (2 digit tag in the hex). I am, however, still running into a lot of problems, and at this point, after trying to read (briefly) through all these different tutorials for the past few hours and testing over and over and over, I'm resorting to posting these questions. I hope they are not painfully obvious answers :x

1) ProjectM has a limited roster (the demo, in present state) of 14 characters. I have desperately been wanting to download and use Cloud, though he is an Ike replacement, who is not on the roster. I've tried: modifying sc_selcharacter.pac to mimic the PM roster but replace Jigglypuff with Ike, deleting the sc_selcharacter.pac file contained within common5, deleting common5 altogether, deleting common5 and sc_selcharacter2.pac, and maybe others I'm forgetting.

Nothing seems to work and I can't figure out why the roster won't expand.

2) I read that if you have XX stage that replaces FD and you want it to replace a different stage instead, all you need to do is modify the .rel file. But suppose I download a map from the vault that replaces FD, and I want to change it, but the stage comes with no .rel file. Do I simply rename the stage as FD's .pac and modify the .rel of... er. wait. which rel am I modifying here :'(

3) I found the custom stage expansion:
http://www.smashboards.com/showthread.php?t=290659

but I'm not quite sure where to put the code. I remember seeing a file with lines of code like that somewhere but don't seem to remember. Where does all this go?


/noob
Pages: [1]