Oh, and about that request you PMed me about, it isn't too much work at all to change the actual damage values back to original Peach for the attacks that she had normally, so I can have that done for you by the end of the weekend.
For the ones with different animations, such as up tilt and forward smash, I can balance them to your liking, but some choices will have to be made. (ie. should F-Smash copy frying pan's or golf club's hitboxes?)
Here are the attack's I'll need input on: Forward tilt (just the trajectory really, since the up and down tilted versions have different trajectories from the non-tilted one) Forward smash (see above) Down smash (damage - it uses both her original D-Smash and U-Smash, so I can try to get the damage close to one of them, but the extra hit that knocks away (the up-smash part) will stick around.)
Edit: PS. How would you like your jump height? Brawl height? The way it is now? The way it is now, but with DJC unless you hold down the jump button when you input the attack?
Very nice find! I just used it to speed up some of G-dorf's attacks.
This is also the closest thing we have right now to actually skipping parts of an animation too. Just speed through the parts you don't want really fast!
Interesting fact: just earlier today, I was playing around with a Lulu texture hacked Peach and had the idea of making a Lulu moveset (using Toad as the little spell casting doll that she uses). And some of the moves I thought about putting in were the ones you have here (Teleport, Gravity, Stop - to go along with stuff like Fire / Blizzard / Thunder).
Now I have something to base things from if I ever actually get around to it!
Oh, but if someone wants to go ahead and make a Lulu Peach now, then feel free to go ahead. I don't think I'll get around to making one for a while. >_>