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1  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Pokemon Brawl PSA on: August 21, 2012, 03:23:08 PM
Is it possible to port the Darkrai over someone useless, like ROB? I really like the Darkrai, but I also really don't want to replace Ganondorf with him.
2  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Tormod's Mods: Hector in progress. Hector model preview, page 36 post #539 on: August 15, 2012, 02:34:07 AM
Wait, do I need to put the FitMotionEtc files from all three psa downloads for the trainer in, or do they all 3 just have the same information in them? Cause I only put the one that came in the Charizard download in.

More on topic, I think it would be cool to see a move like Counter, where the foe strikes Hector, and if timed right, there would be the 'CLANK' sound effect, like in Fire Emblem, when 'NO DAMAGE' would pop up, followed by a counterattack by Hector, maybe preceded by that little shrug, which means he's about to go critical.
3  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Tormod's Mods: Hector in progress. Hector model preview, page 36 post #539 on: August 14, 2012, 07:53:29 PM
You need to use the FitMotionEtc.pacs for each one, that is your problem.
If it doesn't work when you put them with all of the other pacs/pcs files, then you are one of the unfortunate people who have to replace a part of Common1-5.pac (not sure which one they are in, because with my setup, I don't do that). Though if you look through those Commonx.pac files, you will find what you need to replace.


Bummer. Yeah, I have the FitMotionEtc files in the same folder with the textures. Works for Mewtwo. My computer's dead(I'm posting via Wii, and I have to use someone else's computer to move files around on my SDHC card), so I probably won't be able to take a look at the Common files for a while.

I tried Nanobuds' and Starwaffles Blastoise model, and it does seem to work better. No bobble-heading, but I did like the darker blue on yours better. Maybe one day they'll release a recolor pack, so I can have a Blastoise in each slot.
4  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Tormod's Mods: Hector in progress. Hector model preview, page 36 post #539 on: August 14, 2012, 02:58:43 PM
Hector looks awesome. I had always wished they would have made him, Lyn, or Jaffar playable in Brawl...

Anyway, I'm having problems with your evolved pokemon PSA's, mostly with Blastoise. Mainly, he looks like a Blastoise bobble-head. Some parts of the PSA seem to work, neutral-B does damage, he feels heavy, no longer makes Squirtle sounds, etc. But he still hops around like a madman when idle. I could look past this, if his head wasn't so huge lol.
Venusaur seems fine, though the flower seems a bit different than it looks in the pictures. Mainly the leaves beneath the flower are larger than the flower itself. Not really a big deal.
Charizard's up throw seems glitchy. He grabs them, and they just glitch float around his head until he uses Fly or something. I've been able to get AGFan's Mewtwo to work perfectly.
Is it something I'm doing wrong? Has anyone else had these issues?
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