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1  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Blood Falco (Version 6 alpha) on: October 02, 2009, 07:15:30 PM
EVERYONE STOP MAKING ELEMENTAL BRAWL CHARACTERS! ELEMENTALS DOESN'T MAKE A CHARACTER GOOD! ELEMENTALS SHOULD ONLY BE IN SPOTS NECESSARY!

Please put this in the Essential PSA Information thread X|
2  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Jigiba's first texture! :D ~Beta~ HOMER SIMPSON *update* Stewie on: September 29, 2009, 03:34:33 PM
I think Wario is a better Base for Barney (from the Simpsons of course, not the dinosaur).

If you made Wario as Barney, that would be one of the most awesome things ever, but out of the characters you listed. A Shikamaru texture on Lucas would be really cool.
3  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: New Project: Warfare Diddy!! Get Ready For War!!! on: September 29, 2009, 03:30:05 PM
I'm thinking U-Smash could be like Samuses with the Flamethrower. And the Jetpack bump could become the U-tilt. For the new U-Smash animation, you could use the current U-tilt animation, but slowed down and of course, Fire coming from the gun.
4  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: New Project: Warfare Diddy!! Get Ready For War!!! on: September 29, 2009, 06:03:57 AM
I had some suggestions for this awesome set, but had to go to sleep a bit early last night, so I couldn't get them in.

First though, a few glitches/problems:
1. B-Down is super powerful, and makes Warfare Diddy really cheap if used correctly. This move really should do Damage to Diddy Kong himself to balance it out. I know that has to be possible, as I think Ike's B move does it.

2. The Kamikaze attack is also sort of glitchy, if you jump, and use it in the air, when you hit the ground Diddy "Floats" while his attack charges up, this sort of makes it a mobile Falcon Punch. Also, if you're facing left and you use Kamikaze, a banana comes out was this intentional. On top of that,if you start Mashing B then he begins shooting as if it were his final smash.

3. The B-Forward move seems really useless at the moment. It usually just crashes right in front of the foe, never going as far as you'd like it to go. Wouldn't it be possible to instead have Diddy spawn Snake's Grenades? They seem to be normal items, so I guess it could be possible. Not that the Jetpack Bomb isn't cool, I just think grenades would work better for what's trying to be done here.

Overall, REALLY cool Hack, it makes Diddy Manlier than the Soldier Awesome Face
I'll have some Attack/Final Smash suggestions when I get back from school today. But, I just wanted to point out some Glitches first.
5  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Blanka DK Project? Calling All Street Fighter Fans! on: September 28, 2009, 01:56:30 PM
For crouching fierce punch, you could just have his lying down animation and sliding forward.

I thought that would work more for his Slide Attack rather than Crouching Fierce Punch, because Crouching fierce punch is well, A Crouching fierce punch, sort of like DK's D-Tilt.
6  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Blanka DK Project? Calling All Street Fighter Fans! on: September 26, 2009, 08:38:12 PM
I was lurking around, and then I found this, so I joined.

As far as Blanka Ball goes, the idea you have now, to use the Screw attack seems like the best choice. As well as Kyzon's suggestion for the electricity, as that was what I was thinking. Here are some suggestions I have for move placement.

D-Tilt could be Blanka's slide attack in SF4, and his D-Smash should be the sweep. The sweep could possibly be edited to be more like Mario's D-Smash.

Standing fierce Punch can be the F-Smash, with the charge up being at the point where Blanka's claws are at their highest. This attack in SF4 becomes an anti-air when when the foe is jumping so, I'm thinking to use the AA version as the Up Smash too.

Crouching fierce punch could be the D-Tilt. While Jumping fierce punch could be the F-Air, possibly with a range buff.

Jumping roundhouse should be the D-Air, and Jumping Medium Kick could be the N-Air.

U-Tilt could be Standing roundhouse, however this could also pass off as a U-Smash.

Rainbow Roll is a Perfect Up-B, but as far as his ball attacks go, I'm guessing you could use Electricity as the Neutral-B, with his normal Ball as the Forward-B, and The Ball Super (Where he rolls around on the ground), as the Down-B. Or you could switch Electricity and The Ball Super around.

As I said, I'm not sure how PSA creation works, do you have to use Animations from DK? or can you take animations from other characters and modify them for DK?

My friend, I've been waiting for a response like this =D

First off, the only animations I can use are the ones DK already has programmed in. So no go for the sweep.

Screw Attack Blanka Ball is a given. His shaking IS a good idea, so that's settled. What attack should I map it to? I wanna be smart in what I map to the B moves, because they are the only moves that can leave the ground, and I don't want to waste them.

Using a momentum code I can make DK slide forward, but do you know of any good animations that would look like's Blanka's?I don't know any 0_o

Rainbow Roll was what I was thinking of for the Down-B, but Up-B makes more sense =P I was also thinking that tapping B again would make him drop straight down...what do you think?

Fierce Punch is iffy, 'cuz I dunno of any good animations. any suggestions?

Basically, the biggest problems with your suggestions are animations. But awesome ideas though, I need more people like you Azn

Good idea for Rainbow roll, but why not expand on it, when Blanka preforms Rainbow Roll EX he can change the Roll's trajectory. So how about by Pressing B, and then a Direction on the D-Stick, you can adjust the Roll's trajectory in that Direction, (Example: By pressing B-Down you send it downwards, and by pressing B-Forward you send it more Horizontally, ect.). It seems like a really good representation of Rainbow Roll EX.

Specials Move Map (IMO)

B: Electricity (I don't know if this can work with the A combo being Electricity though)
B-Forward: Blanka Ball
B-Up: Rainbow Roll
B-Down: Super Roll
Final Smash: Electric Ball (SF4 Ultra)

That's just what I was thinking.

This may seem odd, but DK's downed Status animation my be workable into the Slide, with some momentum of course. I don't know about the Grounded Fierce Punch but, DK's U-Tilt is a really good representation of the AA Fierce Punch.

DK's D-Tilt, though iffy, could possibly make a good version of Crouching Fierce Punch. I don't have a clue for Jumping fierce punch.

Finally standing Roundhouse, while this is also really strange, could be DK's backwards jump, this animation would be PERFECT, if you could just get it on the ground.

Dk's Down Air, if you tilt it to the side, and then make DK drop continuously while using it, like with Sonic's D-Air, could be Jumbing Roundhouse.
7  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: *MeleeMaster500's Textures* (last update: SEP 7: Red and Blu TF2 Spies + Sap on: September 26, 2009, 01:06:10 PM
Just wondering, how's the Blanka texture going?
8  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Blanka DK Project? Calling All Street Fighter Fans! on: September 26, 2009, 12:55:43 PM
I was lurking around, and then I found this, so I joined.

As far as Blanka Ball goes, the idea you have now, to use the Screw attack seems like the best choice. As well as Kyzon's suggestion for the electricity, as that was what I was thinking. Here are some suggestions I have for move placement.

D-Tilt could be Blanka's slide attack in SF4, and his D-Smash should be the sweep. The sweep could possibly be edited to be more like Mario's D-Smash.

Standing fierce Punch can be the F-Smash, with the charge up being at the point where Blanka's claws are at their highest. This attack in SF4 becomes an anti-air when when the foe is jumping so, I'm thinking to use the AA version as the Up Smash too.

Crouching fierce punch could be the F-Tilt. While Jumping fierce punch could be the F-Air, possibly with a range buff.

Jumping roundhouse should be the D-Air, and Jumping Medium Kick could be the N-Air.

U-Tilt could be Standing roundhouse, however this could also pass off as a U-Smash.

Rainbow Roll is a Perfect Up-B, but as far as his ball attacks go, I'm guessing you could use Electricity as the Neutral-B, with his normal Ball as the Forward-B, and The Ball Super (Where he rolls around on the ground), as the Down-B. Or you could switch Electricity and The Ball Super around.

As I said, I'm not sure how PSA creation works, do you have to use Animations from DK? or can you take animations from other characters and modify them for DK?
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