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1  Help & Tutorials / Help / Re: A Few Questions (Project M Snake/Bowser, Mario Up Special Hit Sound, And More) on: July 30, 2013, 03:26:06 PM
You're welcome.  Wish I could help on the others though.

Eh. It's alright. I'm sure someone else will answer them, eventually.
2  Help & Tutorials / Help / Re: A Few Questions (Project M Snake/Bowser, Mario Up Special Hit Sound, And More) on: July 30, 2013, 10:44:27 AM
I only know about the third question, sadly.  It is called Super Armor.  Look up the Smash wiki for more information on it.

Super Armor! Of course! How did I not think of that? I mean; I've never used it before. But I've seen it before, in Project M Bowser's FitKoopa.pac file. Thank you. It seems so obvious now.
3  Help & Tutorials / Help / A Few Questions (Project M Snake/Bowser, Mario Up Special Hit Sound, And More) on: July 27, 2013, 06:00:14 PM
So I've got a few questions about Project Smash Attacks:

First, about Project M; How did they "Disconnect" Sub Actions, like Bowser's Side Special (to change the Flying Slam to the Koopa Klaw from Melee) and Snakes Up And Side Appeals (so he doesn't get out of a box that he never went into during the Appeal)? I've heard that using Change Sub Action doesn't work. And I don't want to shorten/remove Snake's getting-out-of-box animation. I also can't get the Koopa Klaw to work (added to a vanilla FitKoopa.pac file) without Bowser grabbing the opponent, jumping into the air, and then doing the headbutt.

Second; How do I change the hit sound effect to Mario's Up Special? I want to change the "Ping" noise played when Mario hits an opponent, but I could only find the jump sound (the "Boing").

Third; Is there an effect that makes an attack uninterruptable without making the character invincible? I want to edit Princess Zelda's Up and Side Specials so that you can't interrupt them, but she'll still take damage if hit.

Lastly; How do I edit projectiles? I'd like to remove the fire effect from Project M Toon Link's Neutral Special, but I can't find the part of the FitToonLink.pac file that adds the fire effect to the arrow.
4  Help & Tutorials / Help / Re: Bowser Specials Not Working After Edits on: March 06, 2013, 05:40:31 PM
What exactly isn't safe about Brawlbox?
5  Help & Tutorials / Help / Re: Bowser Specials Not Working After Edits on: March 05, 2013, 10:47:00 AM
Okay, weird. I tried to change the Bowser Bomb to a new move, something quite similar to an immobile version of the Whirling Fortress, but it still doesn't work. Am I missing some kind of link between Bowser and the player's controller? An activator of some kind?
6  Help & Tutorials / Help / Re: Bowser Specials Not Working After Edits on: March 04, 2013, 07:04:40 PM
Well, at least I was already planing to replace his Specials. Thanks for the help.
7  Help & Tutorials / Help / Re: Bowser Specials Not Working After Edits on: March 04, 2013, 02:31:30 PM
It's a problem with the Motion Etc. Smash Attacks can't edit Motion Etc. I'd also like to avoid using Project Smash Attacks, as it's not very user-friendly...
8  Help & Tutorials / Help / Re: Bowser Specials Not Working After Edits on: March 04, 2013, 12:22:16 PM
I'm using Brawlbox Version 0.67b
9  Help & Tutorials / Help / Bowser Specials Not Working After Edits on: March 04, 2013, 11:04:03 AM
So I'm very new to hacking Brawl, but I have a good understanding of what I need to do for what I'm attempting. But for some reason, every time I make any sort of change to Bowser's moves, his Up, Down, and Side Special moves glitch (oddly his Neutral-Special isn't affected). More specifically, when I use a Special, Bowser just repeats the last animation that he's done. Like, say I try to use the Bowser Bomb (Down-Special), Bowser won't do it, he'll just keep crouching.

It does this no matter what I edit. The unaltered files I use for a base work fine. But as soon as I change something, say, his Forward-Smash, his Special moves glitch. Can someone tell me what's going on? And what can I do to fix this?
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