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1  Super Smash Bros. Brawl Hacking / Model Imports / Re: Team Oblivion: Dual Twilight Town Pack Coming Soon! on: May 02, 2012, 05:47:55 PM
Are you guys planning a cloaked (Hooded or Non-Hooded) Dual-Wield Roxas over Pit?
2  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Goku moveset(over pit) V1.5 Coming soon Final version maybe? on: December 31, 2011, 02:38:08 PM
Is there anyway to put the current Goku moveset back over CF?

Edit: Or at least the Kamehameha and Instant Transmission SFX?
3  Help & Tutorials / Help / Trouble replacing smashbros_sound.brsar in WiiScrubber on: December 28, 2011, 02:42:56 PM
I added the Zero sfx into it and now when I try to replace it says there isn't enough free space to put the file in. The ones I had in before I put Zero in were the Sephiroth sfx, KH Menu sfx, Goku v2, and New Shadowkong SFX.
So now the ones I have in the .brsar file are Zero, Sephiroth, KH Menu, Goku, and Shadowkong-all the latest ones-and the file is 104,542 kb.
4  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Final Fantasy VII voices on: July 29, 2011, 11:23:34 AM
What is the ID then?
5  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Final Fantasy VII voices on: July 27, 2011, 12:36:24 AM
Do I just click insert and click the hex? Don't I need to put in the offset
6  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Final Fantasy VII voices on: July 26, 2011, 05:45:38 AM
How do I put these in
7  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Vault of PSAs: Perfect Shadow V1 RELEASED+Video Added! on: December 27, 2010, 03:25:13 PM
Do you think you could make a Hex packet with some of Viewtiful Joe's lines?
Like one of his taunts would say Henshin a Go Go Baby
8  Help & Tutorials / Help / Re: Anyway to change sound effects without using smashbox? on: September 22, 2010, 10:09:53 PM
Is there a way to make just the hex packets for the sounds. All I plan on doing is
making Marth's Final Smash say, "Getsuga (for when he charges) Tenshou (for when he dashes)" from Ichigo
One of his taunts to say BANKAI TENSA ZANGETSU from Ichigo
Another to say "Got it memorized", from Axel
And the third to say "Indeed", from Xemnas

And for Pit I plan on making his FS say "Kingdom Hearts is LIGHT"
Not sure what to put for taunts though although I want them to be quotes from Sora
9  Help & Tutorials / Help / Anyway to change sound effects without using smashbox? on: September 22, 2010, 06:30:21 PM
Smashbox just doesn't work on my computer and i have no idea why so I wanna know if there is another method.
10  Help & Tutorials / Help / Re: Smashbox v0.57 keeps getting and error. on: September 21, 2010, 05:21:31 PM
Please can someone help me with this? I really want to be able to switch the voices around in the game.
11  Help & Tutorials / Help / Re: Smashbox v0.57 keeps getting and error. on: September 20, 2010, 05:51:41 PM
so does anyone know how to fix this problem I have?
12  Help & Tutorials / Help / Re: Smashbox v0.57 keeps getting and error. on: September 20, 2010, 03:42:40 PM
I was following the Sound Effects Replacement guide posted on the blog and it said to use Smashbox v 0.57
When I get to the part where it says click on one of the Wave# files it gives me the error when I click on one so I still don't get what is wrong
13  Help & Tutorials / Help / Re: Smashbox v0.57 keeps getting and error. on: September 20, 2010, 03:17:17 PM
Yeah, I am trying to learn how to replace sound effects and when I try and play one of the sounds in the .brsar it gets that error
14  Help & Tutorials / Programming Tutorials / Re: ToonJDub's Guide to Riivolution on: September 20, 2010, 02:35:30 PM
For replacing character textures I can just copy and paste my textures into the correct folders right? Is there any renaming involved?
15  Help & Tutorials / Help / Smashbox v0.57 keeps getting and error. on: September 20, 2010, 02:00:56 PM
it says

Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately.

Value does not fall within the expected range.

Details
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentException: Value does not fall within the expected range.
   at SmashBox.DX9.IDirectSound8.CreateSoundBuffer(DSBufferDesc& pcDSBufferDesc, IDirectSoundBuffer8& ppDSBuffer, IntPtr pUnkOuter)
   at SmashBox.DX9.DirectSound.CreateSoundBuffer(DSBufferDesc bufferDesc)
   at SmashBox.AudioPlaybackControl.set_TargetObject(IAudioStream value)
   at SmashBox.MainForm.resourceTree_AfterSelect(Object sender, TreeViewEventArgs e)
   at System.Windows.Forms.TreeView.TvnSelected(NMTREEVIEW* nmtv)
   at System.Windows.Forms.TreeView.WmNotify(Message& m)
   at System.Windows.Forms.TreeView.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow. WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4206 (VistaSP2GDR.050727-4200)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
SmashBox
    Assembly Version: 0.57.3522.30459
    Win32 Version: 0.56.0.0
    CodeBase: file:///C:/Users/Margaret%20Santos/Desktop/Sounc%20Effects%20Replacer/SmashBox.exe
----------------------------------------
System.Core
    Assembly Version: 3.5.0.0
    Win32 Version: 3.5.30729.1 built by: SP
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4205 (VistaSP2GDR.050727-4200)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Pages:  [1] 2