I added the Zero sfx into it and now when I try to replace it says there isn't enough free space to put the file in. The ones I had in before I put Zero in were the Sephiroth sfx, KH Menu sfx, Goku v2, and New Shadowkong SFX. So now the ones I have in the .brsar file are Zero, Sephiroth, KH Menu, Goku, and Shadowkong-all the latest ones-and the file is 104,542 kb.
Is there a way to make just the hex packets for the sounds. All I plan on doing is making Marth's Final Smash say, "Getsuga (for when he charges) Tenshou (for when he dashes)" from Ichigo One of his taunts to say BANKAI TENSA ZANGETSU from Ichigo Another to say "Got it memorized", from Axel And the third to say "Indeed", from Xemnas
And for Pit I plan on making his FS say "Kingdom Hearts is LIGHT" Not sure what to put for taunts though although I want them to be quotes from Sora
I was following the Sound Effects Replacement guide posted on the blog and it said to use Smashbox v 0.57 When I get to the part where it says click on one of the Wave# files it gives me the error when I click on one so I still don't get what is wrong
Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately.
Value does not fall within the expected range.
Details See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text ************** System.ArgumentException: Value does not fall within the expected range. at SmashBox.DX9.IDirectSound8.CreateSoundBuffer(DSBufferDesc& pcDSBufferDesc, IDirectSoundBuffer8& ppDSBuffer, IntPtr pUnkOuter) at SmashBox.DX9.DirectSound.CreateSoundBuffer(DSBufferDesc bufferDesc) at SmashBox.AudioPlaybackControl.set_TargetObject(IAudioStream value) at SmashBox.MainForm.resourceTree_AfterSelect(Object sender, TreeViewEventArgs e) at System.Windows.Forms.TreeView.TvnSelected(NMTREEVIEW* nmtv) at System.Windows.Forms.TreeView.WmNotify(Message& m) at System.Windows.Forms.TreeView.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled.
When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.