Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages: [1]
1  Help & Tutorials / A/A Tutorials / Re: how to generate random numbers for use in your PSAs (including as damage values) on: June 06, 2014, 09:11:09 PM
Interesting stuff, thanks for posting this.
2  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Villager Joins the Brawl! on: June 20, 2013, 08:07:25 AM
Toon Link =

Slingshot over bow and arrow
Bowling Ball over bomb
Net over Hookshot
His C-Stick Down even already looks like that shovel attack shown in the smash 4 trailer.
Not 100% sure on this but I think you can use toon links hat to make the ballon fighter helmet for his B+UP
I'm not sure how you would do the Boxing glove
And the wind waker from his taunt could be an axe


Also, Amazing job snoopy!!!
3  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Villager Joins the Brawl! on: June 17, 2013, 06:12:09 PM
I think it would be best to do it over toon link.

As for the pocket projectile thing. Why not make it so he simply destroys the item/projectile, such as when warios neutral b?
4  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Villager Joins the Brawl! on: June 16, 2013, 12:33:32 PM
Or what we could do is, instead of villager putting them in his pocket, we could simply make it so he removes the item completely. Much like how wario can eat items.
5  Help & Tutorials / Help / Re: Does anyone know how to get main.dol to display names at the result screen? on: June 15, 2013, 05:14:25 PM
Thank you so much. The only other question I've got really is how to get my sc_title.pac to work?
6  Help & Tutorials / Help / Does anyone know how to get main.dol to display names at the result screen? on: June 15, 2013, 10:58:16 AM
I know you need main.dol and so I hexed it myself to swap out Lucario for Darkrai.

They are the same amount of letters so no problem there.

I placed the main.dol inside of the      root of my SD > private


Sadly it doesn't work on either Geko or Riivolution. Does anyone know why this is? And if it's something to do with the XML can you please provide the XML or line of codes it takes to make it work?

Thank you so much to anyone who replies~!
7  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68b Updated on: May 18, 2013, 09:45:34 AM
I am faced with a really annoying bug, and would like to know if there is a solution.

If I open any .pac file (say Marth) in brawlbox, go to MoveDef_FitMarth > Sections > data >
then click on his...counter. Change the minimum damage from 8 to 9. Save the file, and now no matter what I can't open it again in PSA. Using both the latest versions of BrawlBox and PSA. Any help would be nice!
Pages: [1]