lol i havent had any material issue's

The Problem was that i was importing a MDL0 v11 Material to a v9 MDL0 (i forgot to set it to v11 after i imported it).
@the Culture Invariant Float.Parse stuff: It works for me however when i change it i need to use . but when im done with it it changes to , the problem is that if i want to change the scale again i need to change those , to . again.
1.45,1.45,1.45 gets 1,45,1,45,145 and when i edit it again it changes to 0,0,0 (if i dont change the , back to .)