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1  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Project Mango - P:M Costumes on: August 25, 2015, 07:56:08 PM
I guess I can be "Alt Man" around here. XD
I'll tackle as many PM Alts as I can. I will take Big Boss Snake and Holy Wars Marth and Gi-Cario for now.
2  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Project Mango - P:M Costumes on: August 11, 2015, 08:10:40 AM
I like the Flower Jigglypuff. I'll be using that one in my build.

I have a incomplete prototype of Snake. What did you guys have in mind for him? (How he should be coloured?)
Also working on Holy Wars Marth. Cheesy
3  Super Smash Bros. Brawl Hacking / Project Concepts / Project M(orrigan Aensland) on: June 21, 2015, 04:16:29 PM
Hello, visitor of this topic. I introduce you to...

PROJECT MORRIGAN!
This project has only one objective. That objective is to bring Morrigan Aensland from Darkstalkers into the Smash Bros world with her own moveset!
Morrigan >< Morrigan

First, a Project M moveset will be built, as Morrigan is a faster character, so it would be easier to transport her into that game.
 (Project M? I think the M stands for Morrigan!)
Than, depending on requests and demand, a Brawl moveset may be built.


Here are some answers to questions that you may be asking.

Who?
Morrigan Aensland from the Darkstalkers series that debuted in 1994. She has been prominent in the Darkstalkers and Marvel VS Capcom series. She has also made appearances in other games, such as Super Puzzle Fighter II Turbo, Gun Bird 2, and Project X Zone.

This powerful succubus was considered too powerful, and had to be split into 3 parts in order to contain her power. She is runner-up to the throne in her demon home world, Makai. However, she finds life in her castle boring and dull. She avoids her royal duties, and visits the human world to find entertainment for herself.

In the fighting games that she has been in, she has been quite aerial-based. She has mulitple weapons at her grasp, including whips, rockets, fireballs (known as her Soul Fist), duplicating herself, and a huge cannon (similar to Tabuu's.).

Why?
I have seen mulitple fighters from other fighting games get their own custom movesets in Brawl, including Zero(Mega-man, UMvC3), Deadpool(UMvC3), Vergil(Devil May Cry, UMvC3), Dante(Devil May Cry), and Raiden(Metal Gear Rising: Revengeance, Playstaion All-stars). I think it's time we bring the Darkstalkers series into the spotlight with one of it's most popular characters, Morrigan. She has multiple unique attacks that can bring an interesting spin to the Smash Brothers series.

Also, for the people that prefer Japanese over English, I plan on giving Morrigan her Japanese voice and her English voice will be considered based on requests or demands.

How did no one think of this before!?
Because I also ask this question, I have no answer.

How do you plan on accomplishing this task?
I plan on porting her over Zero Suit Samus, as she fits Morrigan's bodystyle the most. I have seen re-skins over Zelda, but for a moveset, I don't want to change Zelda because of the Shiek transformation.

Random comment: But Zero Suit transforms too!

It is true that Zero Suit changes with her Final Smash, but that can easily be turned off with a code and doesn't make a huge change for Samus in Project M, which is played itemless (a majority of the time).

After creating the model, we port her moves from other fighting games over to the motion file and .pac file. These moves will be modified so they feel more like Smash Brothers moves instead of UMvC3/Darkstalkers moves. Not all moves will be covered this way, so we need to create some new ones that fits her character.

We may also do alternate effects for one of her costumes. This costume is another character from Darkstalkers that was one of the 3 parts of Morrigan, known as Lilith.

To clarify, we are NOT giving Lilith her own model. We are just coloring one of the Morrigan costumes to look similar to her.

For an example of how we are keeping Morrigan similar to her own games, I will explain what we are doing with one of her classic moves, known as Shadow Blade.

This was originally her Guard Cancel, similar to a counter in Smash Brothers. If a character attacked you as you were blocking, you could immediately perform this move out of your Block animation. We plan on leaving it as close to the original as we can get . This will take the form of her Down-B. However, because all characters naturally have a shield in this game, and Morrigan being able to immediately act out of it being kind of broken, we plan on combining it with her Guard/Block animation to make it similar to a Smash Brothers counter. This will be a multi-hit move with strong knockback on the last hit.
into this

It may also be able to be cancelled into another attack, but as of right now, it won't. We will consider it for balancing purposes after a full moveset is built and tested.

So, what's the full plan?
This project won't be a simple "build and be done" project. There are multiple steps involved.
STEP 1: BUILD THE MODEL!
We don't want Zero Suit Ssmus doing all of Morrigan's attacks, so we need a model import over Zero Suit Samus skeleton.
We are currently looking for someone who has a decent amount of experience in model importing, as there are plans to add more to the original model, such as:
Whips
Used for her N-air, and maybe her F-Tilt.


As of right now, we need 4 whips to be added. I would prefer to have Tabuu's whips, as they have more joints than Ivysaur's whips, but we will see what we can do. They will all come out of her back.

Rocket Boosters
Used for her Side-B, planned Down-Smash, possibly Up-throw and possibly Back-Throw.


This will come out of her back.

Drill-style Arms and Legs
Used for her Forward Smash, Forward Throw, possibly F-air, and possibly down-throw.



Soul Fist Fireball
(Not needed, but REALLY WANTED)

One of her most classic attacks. Used for her Neutral-B.
Weak version:

Strong version:

Also, we may do alternate effects for one of her costumes, so this may be wanted as well.
Lilith Version:

Giant wings with Missile Launchers
(Still confirming if we need this or not.)

Used for her Final Smash Finishing Shower. We haven't confirmed which one we are using, so this may not be needed.
(The first hyper in this video. One of these hypers maybe used as her Final Smash, we are still deciding. However, if we use the first one, we will need the giant wings.)
These wings will come out of her back.
https://www.youtube.com/watch?v=8CR6NUmNMM0

STEP 2: ANIMATING THE MODEL!
Becuase we can not make progress on the first step, I have already started working on this step. This is the step of creating the movements for the character's attacks and actions.
I am a beginner/intermediate animator, so I would like someone who has more experience than me helping me in this process, as some of my animations may be sloppy and/or rigid.
There are a bunch of references for animations from UMvC3 and Darkstalkers. I have a list built that has a majority of her attacks and examples of them. I am finishing up that list, as I am still drawing samples of the brand new attacks.

STEP 3: CODING!
This is the process of building the code so that the character does everything that they should be doing properly.
I am basically brand new to this, slowly learning PSA day by day. I would want someone with experience helping me with this, as I can learn about the limits of PSA.

STEP 4: IN-GAME TESTING!
After all the work, we can see our work on display. This is a critical step, as we will figure out what has to be fixed and balanced in order to make Morrigan properly fit in with the rest of the cast.

REPEAT STEPS 2-4 UNTIL 100% COMPLETE!









Sounds (insert positive word here)! Where do I sign up?

Well, I'm glad you asked that.
Leave a comment on this thread saying that you want in, or send me a message to my profile and I will send you more details. If this project becomes popular, I will make a seperate thread, publicly showing the moveset and the progress on it. In the comments of that thread is where we would take suggestions from other people and build Morrigan to perfection.

Last but not least, thank you for your time, ESPECIALLY if you want to help out with this project.




4  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project Wolf Link on: June 21, 2015, 11:59:09 AM
DUDE, I had this exact same idea in mind. Except just a re-skin, not a full PSA. I really don't like the Wolf and Lucario skins on the vault. It's not proper at all.

I think it would work best over Ivysaur, as he walks around on 4 legs in a very similar manner to Wolf Link and it's very natural. ( I already voted for him on the poll.) Why port it over Link? If we don't, we could decide who is the stronger Link, human form of beast form. That is a battle I would pay to see.

I like your idea of having just the Fused Shadows on the back replacing the bulb. The bulb doesn't have it's own animations, so if you put Midna on the back, she would just be there frozen, and it wouldn't feel right.

Making a unique Wolf Link PSA? You would have to do an insane amount of your own animations(I can't really think of too many attacks you could get out of TP animations. Walk, Run, Grab, Three hit-jab combo, MAYBE Up-B... That's all I can think of.)  and unless if you have a pro animator on your side, it will be very hard to look... natural. They will look clunky without a large amount of revising. (Not trying to get you to quit your own project. I'm just stating the facts.)

I am working on my own PSA right now, and if I were to get that done, I would love to help you out. Hell, even if you just do a re-skin, I would give that a download and share it with my peeps.

I knew of a Zelda-themed project that would have loved to help you, but sadly, that project is retired. I can see if any of those guys would be willing to help.
5  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Project Mango - P:M Costumes on: December 03, 2014, 06:17:22 PM
Hey gang. Brawl Vault is finally up and working for me, so now I am back to work on Brawl hacking.
Mango Falco and Olimar are finished and up on the Vault. Since you stared on Wolf do you want me to send you the files like i did with Mewtwo?
No, don't worry about sending me the files. You basically made that, so you deserve the rights for it.
I think I might start working on the PM 3.5 Alts. Maybe Marth or Ike.
6  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Project Mango - P:M Costumes on: November 08, 2014, 07:53:47 PM
Say what now?


When you upload a texture to any part of a character or object, there should be a format. Take a look in the picture down below to see what I mean.
Make sure this matches the same format as the original texture. I remember one Jigglypuff hat(can't remember which one) had editing problems,and this could solve it.
Also, why can't we just have one Jigglypuff texture instead of a whole bunch of different ones? It gives us more work.(Not trying to sound lazy)

Post Merge: November 08, 2014, 08:36:27 PM
I'm thinking about uploading Ganon & Falco because they look all set to me. What do you guys think?
Mango Olimar is Finished, althought i still think that something is missing but anyway here he is.

If all of these guys are complete, get them up. I like Falco, Ganon is already up, and I can't see Olimar anymore, but if he's done, go for it.
7  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Project Mango (The Greatest Project of All Time) on: November 02, 2014, 06:43:42 PM
If i knew how to fix the glitchyness of the texture i would help but sadly i don't know.
I'm about to upload Ganondorf any thoughts before i do?

I'm not dead and heres to prove it.
I'm having trouble with trainercap, whenever I replace fitpurinparts4 with a texturized one it turns into a glitched mess. If anyone can help me diagnose the situation it'll a lot.

I like the Mango Jigglypuffs. About the texture glitch, are you sure you are importing it in the right style of texture(RBGA3, RBGA5, etc.)?
I like Mango Ganondorf.
8  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Project Mango (The Greatest Project of All Time) on: October 14, 2014, 06:06:47 AM
Wow. Frickin' showed me up.   Undecided
9  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Project Mango (The Greatest Project of All Time) on: October 13, 2014, 07:32:40 PM
Oh, I was aware, I just really wanted another project that I wouldn't have to pass on to someone else, so I stuck with the OP.

I know Fox was more red-based, but I really want Wolf to be orange-based. I don't want to change the color of his fur, as I have had a lot of trouble with that in the past.

Should I make all the orange more darker?
10  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Project Mango (The Greatest Project of All Time) on: October 13, 2014, 03:40:46 PM
Wolf kinda looks like a strawberry-banana ice cream bar.
Just curious what photo editing program do you use?

I use Photoshop CS2.
I didn't want to go far off of the main color scheme because the last time I tried that, I ended up passing the project off to someone else.
11  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Project Mango (The Greatest Project of All Time) on: October 13, 2014, 12:14:47 PM
Hey crew. Sorry, been stuck with piles of school work, so I haven't been on in a while.
Here is Mango Wolf so far.
I worked off of the Red White Wolf becuase I thought it would have been easier and I like him as he is now, but I need to work out minor details, including making the belt buckle gold and very little details on his shoulders and spikes.
12  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Project Mango (The Greatest Project of All Time) on: September 04, 2014, 06:51:56 AM
Mango Olimar is Finished, althought i still think that something is missing but anyway here he is.
Isn't anyone going to do Mango Pokémon Trainer or no?

I have no reason to do Pokemon Trainer, as I am a PM player.

Olimar... IMO, I think the black feels off. I ran into the same problem when I was working on him and I made his black wrist part green and then silver on my alt.
13  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Project Mango (The Greatest Project of All Time) on: August 26, 2014, 09:24:16 PM
I thought it matched pretty well with the key lime color which is an official color. But, it seems I can't figure this out, so here, take Olimar.
https://www.dropbox.com/sh/syel15zfunt5sou/AAAwvdEaZHVshzOxmrrAATPKa?dl=0
14  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Project Mango (The Greatest Project of All Time) on: August 26, 2014, 10:40:23 AM
Looks good, but I would change Black to Light Gold or Green since the color black is not part of the color sceme anymore. I got rid of it months ago. Once you do that you should be all set.

But i'll have to fix his colors a bit if you don't mind. So far this what I've done for Ganondorf.

He was hard to pull off but still managed to get his right, let me know what you think. And here his Falco's Alternate.



That Ganon tho... It looks awesome.

Post Merge: August 26, 2014, 11:36:28 AM
Here is new Olimar.
I think I might have made the green overkill so I am made an alt, but I personally don't like the alt. Thoughts?
15  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Project Mango (The Greatest Project of All Time) on: August 24, 2014, 10:17:23 AM
Sorry that I haven't active lately. But that Ganondorf... you should never color in texture parts by using normal paint especially if it many different layers because that makes it look unprofessional. (No Offence)

If you want I can work on Ganondorf for you since he is a tedious character to work on and it would be my first Ganondorf texture to work on. JigglyPuff is perfect, and as for Olimar it looks like his suit is coded orange without showing any slightest detail.

But would I would do is leave the overall Orange make it a tad bit colorful and make the shirt Red. Have the buttons colored the same as his gloves and we'll see how it go's from there.


Here is prime example of what I mean.


Yeah, Ganon is quite tedious, especially with the way I apply textures. You can take him.

I will work on Olimar.



Post Merge: August 24, 2014, 11:09:22 AM
I was looking around at all of Olimar's colors and I was getting some ideas. So, here is new Olimar.
I took the gloves and shoes from Red Olimar, changed the color scheme of Black Olimar, and still have the objects(his backpack, etc.) from Original Olimar.
EDIT* I don't see any Wolf skins around here. I'll see what I can do for Wolf.
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