Amazing PSA bro. Props. Better than mastaklo's (no offense) but it has a more Shadow-y feel to it and it has moves from Sonic Battle too.
Mind if I start porting it to Donkey Kong? (Since you made so many different moves from Sonic, the only change needed would be the Neutral B; I'd probably replace that with a Chaos Burst from Sonic Battle or something). I'd give full credit to you.
Could you port him over Pikachu, Olimar, or Jigglypuff instead? I grew up on the DKC games and a lot of other people too and I want to keep him but there's 6 damn pokemon in the game just one can get replaced right?
It's harder than you think to do that. Sonic-hacks can be only ported to certain characters.
Amazing PSA bro. Props. Better than mastaklo's (no offense) but it has a more Shadow-y feel to it and it has moves from Sonic Battle too.
Mind if I start porting it to Donkey Kong? (Since you made so many different moves from Sonic, the only change needed would be the Neutral B; I'd probably replace that with a Chaos Burst from Sonic Battle or something). I'd give full credit to you.
For those wondering about a port over another character:
As long as his Shadow PSA does not contain Homing Attack, Spindash, and "Super Shadow", the PSA can be almost perfectly ported to Donkey Kong with only the double jump needed to fix. This Shadow PSA sounds a lot better than mine over Donkey Kong (which the .pac file got corrupted..... ugggh). Can't wait.
Here are ideas for 2 of Isaac's moves, both of which channel Venus djinni. The first uses Ground. This attack will stun an opponent in a manner similar to ZSS Stun gun or Mewtwo's disable. The second uses Bane, a strong djinn with a chance of poisoning. In the case of SSB, the flower-head will represent poison (though should only do the smallest flower when fully charged or something to avoid OP).
It could be interesting to use a variant of the Gaia psynergy for Isaac's up -B, as all of the moves feature a crevice forming and then boulders and Venus energy showering upwards. When used on the ground, the crevice and boulders appear there and then propell Isaac upward, not unlike Sonic's up-B or CON Naruto's. When used in the air, perhaps only have the venus energy appear around Isaac, boosting him upward.
Another idea for an aerial attack is to use the Rockfall psynergy, which could throw a rock downward. Of course, adjustments / restrictions should be made to avoid OP.
Great ideas! Thanks for the support. So far I've added some new attacks, and I gave him a large projectile attack for his Side-Tilt.
*Help section* -I need to know how to change Ike's Final Smash so it does not send the opponents to the top middle of the stage, but instead just connects so he can perform Odyssey. (Working on that Animation now. I am trying to figure out which GFXs he should have for something to look like the swords from the video). -Need to know how to make his sword have a blurring trace so it doesn't look bland.
Sorry to say that I agree with mr N. mr wegee made the tails and he is quite possibly the best character hack on this site. When I say this, I don'r mean to discourage you from making a psa or vertex or texture, I just think it'd better to do a project that won't be compared to a pre existing hack that is one of the best ones. Seriously, you should get that other tails, it's amazing. Mr wegee is a god of hacking
That hack is over SONIC. I ported him to MARTH, but it did not always work out perfectly as on certain occasions his head would not appear.
It would be a big PLEASURE to have a good Tails hack over a different character to have a new Full Character.
[EDIT]: Yoshi? Great! I don't actually need the Toad hack over Yoshi. Yoshi is a good character for the port. You're still going to find time to work on Knuckles also, right?
"I downloaded it, and I love the improvements to the animations. Here's so far what I see needs to be fixed:
- The digging attack when on the ground should inflict more damage than just 3%. - He needs better taunts because they kinda look retarded (lol) and do not look like taunts that would fit Knuckles. - Up-Smash and Forward-Smash should have a quicker execution. - A few changes to the aerials. 2 of them are exactly the same. - Up-Special needs to be more "Knuckles-like" (I know it's still a WIP, but still). - Final Smash (OBVIOUSLY! =P) Since Knuckles freezes after it finishes and can't move for the rest of the match. ... And some suggestions: - When digging on the ground, I think there should be a 1/3 chance that he spawns a random weapon once he comes back from underground, like how he does in the Sonic Adventure games. - An explosion effect when he uses his Neutral B (Like from Sonic Battle) - Maybe Side B should be him throwing a Rock instead, then give him the gliding ability from holding the jump button (like what Pit, Charizard, and Metaknight have). I heard it is possible to give the gliding ability to other characters.
Well, that's mostly all I have to say. Good luck! ^_^ "
[EDIT]: Another thing, his hurtboxes become glitchy in Training mode, but not Basic Brawl. That's strange...
*Hopes that it's not over one of my mains* I had made a Tails port over Marth that worked near-perfectly. Hopefully this will start a new era of Sonic character hacks. I can't WAIT to be able to play a Brawl with Sonic, Tails, Knuckles, and Shadow!